This skill needs to be rebalanced
Code: Select all
return ([[Hits the target with your shield doing %d%% damage. If it hits, you follow up with two weapon strikes which are automatic critical hits.]]):
format(100 * self:combatTalentWeaponDamage(t, 1, 1.5, self:getTalentLevel(self.T_SHIELD_EXPERTISE)))
Add a secondary effect like bleeding (a deep cut, dealing % dmg each turn and reduce healing by 20%, or whatever).