With the Trickster class, it is possible to let loose your imagination, and create a custom-built class, if you please.
Basically, the Trickster is able to steal talents used by npc's.
It has the following talent trees:
existing:Cunning/Survival
new: Cunning/Tricksters Trade (class) (mastery:1.00)
1) Observe
Caster has a chance to learn the next talent the targeted creature uses. At skill level 5, there is a chance to learn passive talents as well. Chance to learn scales with Cunning.
2) Escape route
increase movement speed for 1 game turn. Scales with level and cunning. High level should be as good as a decent movement infusion, lower levels significantly worse.
3) Roll dice
(1d6+x) of the target's talents/infusions/runes are put on cooldown for (1d6+x) turns.
x= -2 at level 1, x= +2 at level 5
4) Wildcard
Dazes target. Has a chance to confuse, blind, silence, stun or pin targeted creature as well. Also, resets all the caster's rescource bars to zero (except paradox, and equilibrium). At level 3 it becomes a ball, radius 1. At level 5, affected creatures have a chance of being killed instantly. Chances scale with Cunning.
Tricks (class) (mastery:0.80)
This tree starts out empty. When a skill is stolen with Observe, which requires class points to advance, it will be added to this talent tree, at skill level 0
Rouses (generic) (mastery:0.80)
This tree starts out empty. When a talent is stolen with Observe, which requires generic points to advance, it will be added to this talent tree at skill level 0
I guess I need not say much more about the idea, as it is pretty self-explanatory. Please, discuss
