I had an idea the other day about incorporating some type of a zoom mode for ToME. Basically, load the 64x64 version of a tileset only, but allow the player to zoom to 48x48, 32x32, or 16x16 on the fly. To make a smooth transition, still render the in-between frames but lock the zoom at the previously stated dimensions. Make this the default action for the scroll wheel. Move the default Hotkey page switch to shift+scroll or middle mouse (toggled). Ba-da-bing!
This could also be used for dramatic effect with boss battles. Player is zoomed out to 32x32 for exploration purposes. He rounds the corner of a long dark maze, and BAM it's the Minotaur of the Labyrinth. The screen instantly zooms closer into the action (maybe even 96x96 or 128x128) or maybe even to a Street Fighter style Player One vs. Minotaur of the Labyrinth... FIGHT screen
What do you guys think?