Afflicted class idea: Pied Piper

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jotwebe
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Afflicted class idea: Pied Piper

#1 Post by jotwebe »

Sort of inspired by the Pied Piper of Hamelin, I was thinking he could make the basis for a very neat afflicted class. The signature talents would revolve around music, mind control and murder.

Main stats would be cunning, willpower and dexterity.
  • your music forces enemies to walk up to you
  • into your gloom, enhanced and customised with mutually exclusive sustains
  • use backstab to kill the dazed and stunned
  • wield a dagger ... well, a single dagger should be it, dual doesn't fit the concept really
  • be stealthy
  • spread madness, confusion and mayhem
  • gain hate while your foes fight among themselves or walk into traps
Sound like fun? Ideas?
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Hedrachi
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Re: Afflicted class idea: Pied Piper

#2 Post by Hedrachi »

Tool slot could have musical instruments which reduce cooldown on pied piper talents and/or do "gloomy" stuff, using pied piper class talents could have a chance for character to have a chat bubble with a line from poetry related to the game
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jotwebe
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Re: Afflicted class idea: Pied Piper

#3 Post by jotwebe »

I was thinking about how to work in instruments. It seems a bit strange that they wouldn't need both hands to play. The coolest solution would be to make them two-handed weapons (that can't be used to fight really) and give the piper a talent similar to celerity to switch.

Sorta like this:

Legerdemain (passive)
You can switch between weapons with blinding speed, possibly catching your opponent unawares.
"x" is instantaneous, if it is used for the first time in 7-TL rounds, has a chance to daze (one round) and confuse (for TL/2 rounds) everyone adjacent to you.

There could totally be awesome artifact instruments.
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lukep
Sher'Tul Godslayer
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Re: Afflicted class idea: Pied Piper

#4 Post by lukep »

I imagined an extra equipment slot, like mindslayer's focus slot, reserved for instruments. Essentially the same as instant switch, but with less micromanagement and worse immersion.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

jotwebe
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Re: Afflicted class idea: Pied Piper

#5 Post by jotwebe »

... but with less micromanagement and worse immersion.
I see where you're coming from, and there's something to be said for keeping the hassle down. I'm not sure the micromanagement would be that bad, though. And the instruments could get a cool magical attack...
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CaptainTrips
Wyrmic
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Re: Afflicted class idea: Pied Piper

#6 Post by CaptainTrips »

Just give them didgeridoos that double as staves. Problem solved.

marvalis
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Re: Afflicted class idea: Pied Piper

#7 Post by marvalis »

Might have a charm skill that only works while in LoS and while holding the instrument.

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