Currently, if you're trying to recall (or teleport to Angolwin), and you're fully healed, you have to walk in place or hold down wait for the timer to run down so you can warp.
It's a small thing, but perhaps resting while you have one of those spells active should continue to rest until it goes off, as if it were a negative status instead of a positive one? (Or until your rest is disrupted by something else, of course.)
Resting while recalling.
Moderator: Moderator
Re: Resting while recalling.
+1 for resting to clear timed effects if you have full health/resources, and nothing on cooldown.
Re: Resting while recalling.
I think it should only be on recalling and related spells. I'd hate to do it accidentally, and in all other cases I wouldn't mind manually running down the effects.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Resting while recalling.
You wouldn't want it to include Burning Hex, Martyr, or other similar effects?
Re: Resting while recalling.
Ah, wasn't thinking about negative status effects. Good point.lukep wrote:You wouldn't want it to include Burning Hex, Martyr, or other similar effects?
Sorry about all the parentheses (sometimes I like to clarify things).