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local chance = math.pow(((self:getParadox() - self:paradoxChanceModifier())/200), 2)*((100 + self:combatFatigue()) / 100)Code: Select all
([Paradox - (Willpower * Paradox Mastery)] ^ 2) /40000, modified by fatigueThis is far below the 500 mana (3-10 spells), 200 stamina (5-10 techniques), or access to 100 failure free equilibrium (~10 summons, or 8-9 breath attacks) you get with other resource types. This does not account for the 6-20% increase in damage that 150 extra paradox would give (at 1000/1150, and 100/250, respectively).
I have two ideas to change Paradox scaling, giving a bigger bonus for Willpower. The first is a simple multiplication of the Willpower scaling by four, bringing it closer in line with other resource types, at the cost of allowing much more powerful paradox scaling skills. The second is to flatten the curve, based on Willpower, maintaining most of the equation but replacing "self:getParadox()" with a function of Paradox and Willpower like:
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Paradox * (100 + Willpower) / 200