My general impression looking at this tree is that it's kinda meh. Weapon of Light is grade A+ but the rest of the tree I think could use some help.
Here's my thoughts for revising it.
Martyr - Make the Sun Paladin the Martyr (I think it fits better) instead of the target. Then have him reflect a percentage of all incoming damage on every creature with in melee range. So if the paladin gets hit for 10 and he has a 20% martyr effect going everyone near him takes 2 damage.
Crusade - Rename this Smite (because it's more fitting) and have it swap places with Wave of Power. Maybe give it some extra damage, a stun, or an auto-crit effect on demons and undead.
Wave of Power - If this was a beam or a cone effect it would be a lot cooler and more useful.
A few ideas for the Sun Paladin "Combat" tree
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Re: A few ideas for the Sun Paladin "Combat" tree
Long time ago I played sun paladins, but I was young and foolish. From that time, I record that Wave of power is a melee attack applied at a range, it even get all the damage on hit, both your offensive and the NPCs defensive ones, weird no?edge2054 wrote: Wave of Power - If this was a beam or a cone effect it would be a lot cooler and more useful.
So you are proposing the weapon damage become a beam or cone? A big two handed voratun greatmaul, plus weapon of light and other goodness applied to all monsters in an area? That's not right, it's a kind of power only we, the wyrmics, should have access
Well, seriously I like the way it is now. Its good to catch some runners, it's like a one shot, super strong bow, but its not overpowered. I used it in combos too: shield pummel -> assault -> overpower -> wave of power, thats some solid damage.
Re: A few ideas for the Sun Paladin "Combat" tree
I agree on wave of power. Can be especially nice if you have something like a slime weapon to slow down an enemy before it reaches you. Automatic hit as well, I think? And good range too. Really handy in lots of circumstances.