Gore! We need more gore!

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Mithril
Archmage
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Gore! We need more gore!

#1 Post by Mithril »

:mrgreen:

I feel there is too little gore in the game. Some suggestions in order to remedy this:
*Temporary blood on the floor after a kill, decays away with time
*Temporary corpses after a kill, decays away with time
*After a really spectacular kill, like killing a monster and doing >50% of the total hit points of monster, blood and body parts will fly in all directions to squares close by and stay temporarily, decays away with time

In order to protect any squeamish children who may be playing, the gore should be optional and be possible to turn off.

Goblinz
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Re: Gore! We need more gore!

#2 Post by Goblinz »

corpses would be useful if necromancers ever came into being.
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PhoenixToME
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Re: Gore! We need more gore!

#3 Post by PhoenixToME »

Indeed. Deskdungeons had a class that drinks blood pools left by killed monsters (vampire). A class that use gore effects could be possible, not necessarily vampires, also blood mages for example.

The problem with corpses is the graphics probably. Or you do a general corpse (like a skull and some bones).

Also Helherron had nice blood effects: stains over the walls (but that game include moving enemies if you hit them hard enough, and damage if they collide with obstacles) and little drops of blood over the heroes (and pools of blood of course). It sounds possible since you can make drops go where there isn't trasparency in the pic. Of course this is quite nonsense without proper graphics. Also different blood color is a must, and certain things should not drop colors, like bone dust for skeletons.

I was also thinking about dying screams of monsters, but there are too many of them that dies, it would be an unbearable cacophony :D

Hedrachi
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Re: Gore! We need more gore!

#4 Post by Hedrachi »

PhoenixToME wrote:Also different blood color is a must, and certain things should not drop colors, like bone dust for skeletons.
*coughs*

From npcs/horror.lua as an example:

Code: Select all

blood_color = colors.BLUE,
As it is now, the only time you see monsters bleeding is if you hit them with a physical attack (maybe even melee only?). It's that brief claw-mark that goes across whatever you're fighting. Skels have grey "blood" in their lua file, etc. Might be kinda interesting to see what horror viscera splattered all over a green wall looks like, haha.
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Nagyhal
Wyrmic
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Re: Gore! We need more gore!

#5 Post by Nagyhal »

I support this.

Corrupters should be able to paint entire screens a sickly shade of purple.

marvalis
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Re: Gore! We need more gore!

#6 Post by marvalis »

Doom the roguelike has some interesting gore effects. DoomRL might be worth looking at for inspiration.

Hedrachi
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Re: Gore! We need more gore!

#7 Post by Hedrachi »

There was a Warhammer...40k? or just warhammer roguelike I used to play a few years ago, had a "paint the area red on monster death" thing going, as well.
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Grey
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Re: Gore! We need more gore!

#8 Post by Grey »

The recent 7DRL MonsterSlayerShow features a nice blood-splash mechanic. I'm not sure how well it would gel with the Shockbolt graphics though.
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