Orc patrols: add indication of strength and rename

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Postman
Archmage
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Joined: Fri Dec 03, 2010 5:34 pm

Orc patrols: add indication of strength and rename

#1 Post by Postman »

To have patrol stronger than cave garrison is kind of strange
Also to give party strength indication would add to gameplay depth IMHO
So I'd suggest to indicate and rename:
weak patrol - still patrol
strong patrol (several specialists, 1-2 spellcasters) - raiding party
player killer (multiple spellcasters) - assault team

Grey
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Re: Orc patrols: add indication of strength and rename

#2 Post by Grey »

Currently the patrols say "level 1" on the world map - obviously this should be changed to indicate the danger better.

What would be nice is if there was only one special orc in each patrol (blood mage, cryomancer, elite berserker, etc) and the rest were just warriors or archers. Would still be difficult, but not ludicrously impossible.
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Postman
Archmage
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Joined: Fri Dec 03, 2010 5:34 pm

Re: Orc patrols: add indication of strength and rename

#3 Post by Postman »

As I understand "level 1" is related to level of the dungeon. Because map is level 1 patrols is indicated as level 1.

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