- magma -> fire
- temporal -> temporal
- icy -> cold
- acidic -> acid
- crackling -> lightning
- naturalist -> nature
- blighted -> blight
- sunbathed -> light
- shadow -> darkness
Code: Select all
combat = { damtype = DamageType.FOO }
Moderator: Moderator
Code: Select all
combat = { damtype = DamageType.FOO }