[b20]Damage(blood) indication in combat is blinking too fast
Moderator: Moderator
[b20]Damage(blood) indication in combat is blinking too fast
Red scratches/blood is blinking too fast, may be on faster comps only. It's little hard on the eyes. I'd suggest make some effect duration increase and may be alpha-fade(it will end asynchronously). Blood position/scale also could be randomized a little, or if it tiled just make several blood tiles chosen randomly.
Re: [b20]Damage(blood) indication in combat is blinking too
The are positioned and sized randomly already (and chosen randomly from a list of 18 possible ones)
On my computer (which is fast) it looks well maybe it's a matter of taste ? They are voluntarily very fast
On my computer (which is fast) it looks well maybe it's a matter of taste ? They are voluntarily very fast
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning