[b20]Damage(blood) indication in combat is blinking too fast

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Postman
Archmage
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[b20]Damage(blood) indication in combat is blinking too fast

#1 Post by Postman »

Red scratches/blood is blinking too fast, may be on faster comps only. It's little hard on the eyes. I'd suggest make some effect duration increase and may be alpha-fade(it will end asynchronously). Blood position/scale also could be randomized a little, or if it tiled just make several blood tiles chosen randomly.

darkgod
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Re: [b20]Damage(blood) indication in combat is blinking too

#2 Post by darkgod »

The are positioned and sized randomly already (and chosen randomly from a list of 18 possible ones)
On my computer (which is fast) it looks well maybe it's a matter of taste ? They are voluntarily very fast
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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