Declining the antimagic quest.

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kazak
Thalore
Posts: 174
Joined: Fri Mar 04, 2005 8:04 pm
Location: colorado

Declining the antimagic quest.

#1 Post by kazak »

Is there really a point to causing a quest fail for declining the antimagic quest in Zigur?

I accidentally selected the decline message by just hitting "up" one too many times to get to the room, kind of ruining the character in a pretty mundane way and causing me to just suicide the guy and start over. Until then, I would've assumed that declining the offer would have just given you a chance to come back when you're ready.

It's not a huge deal, but that didn't really add anything to the game other than pissing me off, and it seems like it's something that would only affect someone either being careless or doing the quest for the first time--you wouldn't really do it intentionally. Why would someone knowingly go in there just to get a quest failed message?

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: Declining the antimagic quest.

#2 Post by escargot »

I too think it's weird you get a "failed" in the quest log just by making a choice. But I reckon there are 2 different things in here:

1.- Delaying the quest. It should be possible to do, although not that useful anyway, considering it takes a while to sum up the 10 levels of 'unmagicness' anyway.

2.- Rejecting the quest. I fancy this, it would be nice that if you are a fanatic magic user you could just slay all the heretics! "What, no magic? Really?! ZAP!"
I would like to propose a two-way quest concerning Zigur. You can side with them in their anti-magic parade, and you'd get all the benefits you get from it; OR you report this blasphemy to the mage town and you get a quest to burn and pillage very magicly all their base. The benefit from this action could be something, maybe not really comparable to the antimagic skills, but of great help to a magic user, maybe a unique manasurge infusion with +50 mana or something, or a discount at the shops.

But I think the whole magic dispute should go further for both sides, whichever choice you mage. I doubt Zigur is the only settlement opposing against magic, so if you side against them, you'd be siding against some other "rebels" too, expanding the horizon about this magic deal. And it's the same for the other party, maybe later your compromise against magic could requiere some more extreme measures, as in more quests, more depth, more rewards.

I have the feeling that this kind of quests, as also the merchant/bandits deal, will broaden a lot the whole quest-world. And I suppose it's already well thought, considering the addition of factions to the game and all, so it's probably just a matter of time.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Declining the antimagic quest.

#3 Post by Sirrocco »

There is already a quest that will allow you ti display your distaste for Zigur, should you find it. Not necessarily a trivial one, though.

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