So my questions are:
Is it even possible?
And
Does anyone else think this would be a fun alternate game mode for ToME?
Assuming the answer to the first question is 'yes', here are some thoughts on how it might work.
You take your turn with one character, some number of monsters take their turns, then you take your turn with the next character. The game already calculates the speed and order of various actions from multiple actors, so determining the place of additional characters in the initiative order should be easy. the hard part (I'm guessing) is going to be getting the game to switch characters. You can kind of do that already with Control Summon, but that's an activated ability with a finite duration, so that probably doesn't help... I guess you could manage them with some complicated AIs, but that would basically just be like having two golems at once. Which could be more irritating than fun. And greatly reduces your tactical options, which i think would be most of the fun of playing in Party Mode.
Party members should be able to revive each other, or you'll just have one character with two disposable meat shields. Perhaps start everyone out with a rune or infusion that lets them revive an ally. Give it a really long cooldown, maybe make the user dazed for a few turns before the revivification takes effect. Even stunned might work - you could still use it during a fight in emergencies, as long as the third party member is still alive to watch the revivifier's back. If you want to keep the "oh god oh god please please please don't die no no nooooo!" feel, make these limited use and very rare (maybe make that part of the "insane" difficulty - just one revive per rune/infusion, never found in stores). But I would prefer to see revivification be pretty easy (Outside of combat, that is. Should be very dangerous during combat), so that the difficulty can be adjusted to the point where the game is nearly impossible without a full party. This IS supposed to be Party Mode, after all.
I'm just guessing here, but I think a three-person party could probably take the game on Insane difficulty with about the same chances that a single character has in Normal difficulty. Might also need to increase the number of enemies in some zones, or have more of them spawn with buddies of their own, in order to account for the player now being three targets.
A new generic talent tree might be necessary - something with party-related abilities, like 'drop aggro', 'grab aggro', etc. More targeted heals, status-fixers, etc. would help. Actually, that would be nice anyway, to help with all those suicidal escorts.
