Following up on a discussion in the bugs forum..
As I said there, undead, and anti-magic do not feel right together, seeing undead are created by magic in the first place.
So I have two proposals:
1) undead don't get access to the antimagic tree.
2) the antimagic tree gains a means of doing extra damage or giving debuffs to undead.
Undead and anti-magic
Moderator: Moderator
Re: Undead and anti-magic
1)I agree. Undead are 'unnatural' by definition, duh.martinuzz wrote:Following up on a discussion in the bugs forum..
As I said there, undead, and anti-magic do not feel right together, seeing undead are created by magic in the first place.
So I have two proposals:
1) undead don't get access to the antimagic tree.
2) the antimagic tree gains a means of doing extra damage or giving debuffs to undead.
2)Don't make it undead specific. Make it work for 'unnatural'/magical creatures. This includes undeads, but also horrors, demons...Stuff whose existence relies on /requires/is tied to magic, or arcane, outerwordly forces.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system