Undead and anti-magic

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martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Undead and anti-magic

#1 Post by martinuzz »

Following up on a discussion in the bugs forum..

As I said there, undead, and anti-magic do not feel right together, seeing undead are created by magic in the first place.

So I have two proposals:
1) undead don't get access to the antimagic tree.
2) the antimagic tree gains a means of doing extra damage or giving debuffs to undead.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Undead and anti-magic

#2 Post by Zonk »

martinuzz wrote:Following up on a discussion in the bugs forum..

As I said there, undead, and anti-magic do not feel right together, seeing undead are created by magic in the first place.

So I have two proposals:
1) undead don't get access to the antimagic tree.
2) the antimagic tree gains a means of doing extra damage or giving debuffs to undead.
1)I agree. Undead are 'unnatural' by definition, duh.
2)Don't make it undead specific. Make it work for 'unnatural'/magical creatures. This includes undeads, but also horrors, demons...Stuff whose existence relies on /requires/is tied to magic, or arcane, outerwordly forces.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

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