Randart tweaks

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Randart tweaks

#1 Post by Grey »

Some thoughts on improving the current system:

- Make material level minimum 2 or higher. Rough leather and iron artifacts are sucky.
- Scale values of melee add-on damage better (currently far too high)
- Reduce frequency of items in early games
- Ensure that themed items contains at least 1 of their theme, preferably 2 in most circumstances
- Allow more unided names than "glowing" - "shining", "scintillating", "rune-covered", "unblemished", "jewel-encrusted", etc.

Other thoughts welcome :)
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Randart tweaks

#2 Post by darkgod »

I agree on material level, done.

I have already reduced the on hit stuff (and spellpower) it scaled too well.
Tweaked the name generator :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply