I could see Wilders having this tree. Which is how the thought process came about. Would also be good for Berserkers and possibly rogues (all three of these classes could use more generic talents they don't have to spend a category point to get access too).
And of course Monks would have this once they're introduced.
Note that all the damage is based on Strength. I figured these would scale like wyrmic talents that run off strength instead of spellpower.
Technique/Pugilism (Generic)
Low Blow - You kick your enemy in vital spot, stunning it and dealing damage. The damage will increase with your strength stat.
Headbutt - Strike your foe with a vicious headbutt that dazes your enemy. The damage will increase with your strength stat. (since this is the weakest debuff it should inflict the most damage or the debuff should have the longest duration)
Throat Punch - Punch your enemy in the throat, silencing it and dealing damage. The damage will increase with your strength stat.
Eyegouge - Gouge at your opponents eyes attempting to blind it. Creatures immune to blindness take greatly reduces damage from this attack. The damage will increase with your strength stat.
New Generic Techniques (Pugilism)
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