Currently, resting is automatic. You will rest as long as there's no hostile monster around and your HP/MP are less than your maximum.
In beta 13, Teleport to Angolwen takes 50 turns to trigger... I can tell you it's starting to be really boring to press 50 times the "5" key to trigger the talent. Rest should allow you to enter a number of turns to bypass the fact that your HP/MP are restored to their max.
(R)est: how long do you want to rest?
Moderator: Moderator
Re: (R)est: how long do you want to rest?
Agreed. I'll tinker with this a bit.
<DarkGod> lets say it's intended
Re: (R)est: how long do you want to rest?
If you want to add this to mod/class/Game.lua at the end of "self.key:addCommands" you can see if that is what you want. The key binding is Ctrl+r, and can be made more permanent later.
Code: Select all
[{"_r","ctrl"}] = function()
local q = engine.dialogs.GetQuantity.new(
"Resting", "How many turns to rest?",
1, nil, function(qty)
self.player:restInit(qty)
end)
self:registerDialog(q)
end,
<DarkGod> lets say it's intended
Re: (R)est: how long do you want to rest?
Yeah, noticed this.
Maybe it would be better to simply make you keep resting until you are teleported back? Basically, if you have a recall-type condition, that would make rest NOT stop.
Maybe it would be better to simply make you keep resting until you are teleported back? Basically, if you have a recall-type condition, that would make rest NOT stop.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system