Reduced weight for sling bullets
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Reduced weight for sling bullets
I was just thinking that Slingers have a relatively difficult time of things. STR does nothing for them, but they have to put points into it for carrying capacity which doesn't really seem fair.
Sure, Archmages and other casters are in the same boat, getting nothing but increased weight capacity out of it, but Slingers have it much worse for two reasons. First, Slingers typically wear light armor which weighs 17 just like Massive armor while casters typically wear cloth which weighs like 2 or 5.
Second, and more importantly, Slingers' offense is built around carrying hundreds of sling bullets which casters don't have to do. You generally go into a dungeon with a solid store of ammo in case RNG screws you on ammo creates which is pretty heavy. Add in a couple lucky ammo creates early in the dungeon and the character is going to struggle to pick up anything.
Arrows are fine, weightwise, because Archers get additional damage out of STR. So, I suggest cutting the weight of sling bullets in half.
Sure, Archmages and other casters are in the same boat, getting nothing but increased weight capacity out of it, but Slingers have it much worse for two reasons. First, Slingers typically wear light armor which weighs 17 just like Massive armor while casters typically wear cloth which weighs like 2 or 5.
Second, and more importantly, Slingers' offense is built around carrying hundreds of sling bullets which casters don't have to do. You generally go into a dungeon with a solid store of ammo in case RNG screws you on ammo creates which is pretty heavy. Add in a couple lucky ammo creates early in the dungeon and the character is going to struggle to pick up anything.
Arrows are fine, weightwise, because Archers get additional damage out of STR. So, I suggest cutting the weight of sling bullets in half.
Re: Reduced weight for sling bullets
A few other ways to go about this.
Give slingers a talent that lets them more evenly distribute weight over there bodies (increased carrying capacity) or just more evenly distribute sling bullet weight (reduced weight for sling bullets).
Create ammo pouches and quivers that have neat effects, one of which could be reduced weight for items stored inside.
Give slingers a talent that lets them more evenly distribute weight over there bodies (increased carrying capacity) or just more evenly distribute sling bullet weight (reduced weight for sling bullets).
Create ammo pouches and quivers that have neat effects, one of which could be reduced weight for items stored inside.
Re: Reduced weight for sling bullets
Also, it would be cool to introduce the concept of inventory containers (basically, sub inventories with a given capacity in main inventory), to better organize items. This would open the way to special artifact containers which reduce the content's weight, like Edge was suggesting for quivers and ammo pouches.
Last edited by Feanor.81 on Wed Sep 01, 2010 2:46 pm, edited 1 time in total.
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Re: Reduced weight for sling bullets
I really like the idea of a talent that helped slingers (and archers, I presume) manage their projectiles. They could use more generic talents anyway!
I would suggest more, but I have trouble quite getting one some talents are generic -- things other classes may have -- and others are not.
I would suggest more, but I have trouble quite getting one some talents are generic -- things other classes may have -- and others are not.
Re: Reduced weight for sling bullets
If the talent was generic I'd say it should be weight management in general in stead of slings and arrows only. On the other hand it could be light weight only.
Efficient Packing
You've learned to distribute the weight of many small items more evenly over your body. Reduce the weight of any item weighing less then 1 by 10/20/30/40/50%
Could do up a whole generic traveling tree.
I still like the idea of better inventory management. I've sold a lot of potions and scrolls for no better reason then being tired of scrolling through them.
Even a combined potion/scroll case would help immensely though a separate container for each would probably be preferable.
And... sorry for the sorta derail on the bags.
Efficient Packing
You've learned to distribute the weight of many small items more evenly over your body. Reduce the weight of any item weighing less then 1 by 10/20/30/40/50%
Could do up a whole generic traveling tree.
I still like the idea of better inventory management. I've sold a lot of potions and scrolls for no better reason then being tired of scrolling through them.
Even a combined potion/scroll case would help immensely though a separate container for each would probably be preferable.
And... sorry for the sorta derail on the bags.
Re: Reduced weight for sling bullets
Aaah, that would be handy indeed. Maybe another talent in that tree could allow limited movement when burdened. For instance, if kill a boss, pick up his stuff - thus becoming burdened - and then meet a bunch of monsters, it would be nice to be able to run for a nearby chokepoint without taking a turn to drop stuff.
Burden Management
You are able to take a few steps while burdened before the weight is too much to walk under.
Take 2/4/6/8/10 steps while burdened
Burden Management
You are able to take a few steps while burdened before the weight is too much to walk under.
Take 2/4/6/8/10 steps while burdened
Re: Reduced weight for sling bullets
Packrat - You tend to hang on to everything and sometimes you have more of a given potion, scroll, or ammo type then you thought you did. You have an X% chance to not consume a consumable item when you use it though the effect is triggered as normal.
Re: Reduced weight for sling bullets
The ideas for various talents are interesting, but they sound like they'd take work to code and balance and implement properly. A school built around these kinds of weight management would be nifty (and I agree that archers in general need more Generic talents) but its hard to imagine people putting many points into them unless they really did something punchy. On the other hand, reducing the weight of sling bullets, while boring, seems like it would be a 30 second fix and would probably solve the problem.
I do like the Packrat one, though.
I do like the Packrat one, though.
Re: Reduced weight for sling bullets
Actually I bet a lot of archers would put points into them -- there's very little else to put generic points into.
Re: Reduced weight for sling bullets
He's right about the quick fix thing though.
Plus we're missing a talent still.
Plus we're missing a talent still.
Re: Reduced weight for sling bullets
yes but gwai is right too, this could be a starting tree for archers and other could learn it too.
I kinda like it
I kinda like it
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Re: Reduced weight for sling bullets
Considering this has turned more into an item management tree then a travel tree how about something like this...
Efficient Packing - Reduced weight for small items
Bag Reinforcing - Reduces the chances your potions and scrolls will be destroyed by fire, acid, and whatnot.
Burden Management - Lets you move a few tiles while burdened (I'd probably add some extra carrying capacity to this as well).
Pack Rat - Chance to not use consumables and ammo.
*Struggled for the name for Bag Reinforcing so any better ideas would be good*
Efficient Packing - Reduced weight for small items
Bag Reinforcing - Reduces the chances your potions and scrolls will be destroyed by fire, acid, and whatnot.
Burden Management - Lets you move a few tiles while burdened (I'd probably add some extra carrying capacity to this as well).
Pack Rat - Chance to not use consumables and ammo.
*Struggled for the name for Bag Reinforcing so any better ideas would be good*
Re: Reduced weight for sling bullets
Hmm, those are some good ideas. And you're right, they look attractive enough to actually take.
Pack Rat scaling up 20/40/60/80/100 would actually make it a really powerful ability. As long as your potions/scrolls don't break/burn, you could just use the same ones forever (which would kinda make money irrelevant, wouldn't it? hmm. Might be too good) and once archers got a lucky set of good branded high power Elven wood arrows you could just use them forever, making Ammo Creation irrelevant (hmm, also not good). On the other hand, scaling 10/20/30/40/50 probably wouldn't be enough. Maybe something like 15 -> 75 or 16 -> 80 would work as the weight reduction for Efficient Packing, the chance to not use consumeables for Pack Rat and the chance of stuff not breaking to Bag Reinforcing.
How about "Delicate Handling" instead of Bag Reinforcing? Not sure if that's an improvement.
Pack Rat scaling up 20/40/60/80/100 would actually make it a really powerful ability. As long as your potions/scrolls don't break/burn, you could just use the same ones forever (which would kinda make money irrelevant, wouldn't it? hmm. Might be too good) and once archers got a lucky set of good branded high power Elven wood arrows you could just use them forever, making Ammo Creation irrelevant (hmm, also not good). On the other hand, scaling 10/20/30/40/50 probably wouldn't be enough. Maybe something like 15 -> 75 or 16 -> 80 would work as the weight reduction for Efficient Packing, the chance to not use consumeables for Pack Rat and the chance of stuff not breaking to Bag Reinforcing.
How about "Delicate Handling" instead of Bag Reinforcing? Not sure if that's an improvement.
Re: Reduced weight for sling bullets
I think it needs to be revised a bit, this way, though with some effort, you could take everything out of a dungeon (just keep picking up stuff, then when burdened move your 10 steps, then drop something until you're unencumbered again, eventually wait for the ability to cooldown, then pickup all again, move, and so on...)edge2054 wrote:Burden Management - Lets you move a few tiles while burdened (I'd probably add some extra carrying capacity to this as well).
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate
Re: Reduced weight for sling bullets
How about make it a passive ability that has X% chance of moving while encumbered, where X depends on talent level AND the amount you are over your total encumbrance level?Feanor.81 wrote: I think it needs to be revised a bit, this way, though with some effort, you could take everything out of a dungeon (just keep picking up stuff, then when burdened move your 10 steps, then drop something until you're unencumbered again, eventually wait for the ability to cooldown, then pickup all again, move, and so on...)
<DarkGod> lets say it's intended