Item box

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

Item box

#1 Post by Taxorgian »

The new amulets and rings are pretty but in some zones are REALLY hard to see. Can there be a box (like the tactics box around you and known enemies) around items you can see?

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Item box

#2 Post by darkgod »

Yes there will be
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Item box

#3 Post by Elkan »

When I read the topic title I was thinking more along the lines of a player storage of some sort.

This would be very useful for handling those galvorn platemail you find on level 1 of the trollshaws that you deifnately want to keep, but dont want to carry around for the next 20 levels. at a stiff encumberance penalty

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Item box

#4 Post by madmonk »

Elkan wrote:When I read the topic title I was thinking more along the lines of a player storage of some sort.

This would be very useful for handling those galvorn platemail you find on level 1 of the trollshaws that you deifnately want to keep, but dont want to carry around for the next 20 levels. at a stiff encumberance penalty
Not having a storge thing is quite good, it forces decisions about the PC priority.

Personally I have never carried around things I can't immediately use. I trust in the RNG to provide!
Regards

Jon.

netzakh
Wayist
Posts: 19
Joined: Sun Jun 27, 2010 6:02 pm

Re: Item box

#5 Post by netzakh »

Could there also be a similar box around traps? Actually, I would rather embark on my previous post (I made a mistake by not separating interface and Archery suggestions there...)
netzakh wrote:
  • Interface suggestions
    • I suggest that items and traps are remembered once seen, so that they do not disappear form the minimap, and in dark zones, from the map.
    • For tactical mode, I suggest that once observed, items and traps are highlighted similarly to the player and NPCs. I suggest orange or yellowish orange colour (#FFXX00#, where XX is between 80 and AA) for traps and white[/color] for items.
    • For the look command, is it possible to iterate over all interesting grids as in ToME2 using '*' key? (I tried in beta7 unsuccessfully.) If this is implemented, known items and traps should be included.
East or West, ToME is best. - Netzakh

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Item box

#6 Post by greycat »

For those who don't know yet, you can simply drop stuff on the ground in Bree and come back for it later. It's persistent.

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