More detail on some weapon skills

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Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

More detail on some weapon skills

#1 Post by Taxorgian »

It would be nice to know what exactly the effect of putting a point into weapon mastery or (for example) sword mastery is. It only says it "improves" to-hit and to-dam respectively but it doesn't say by how much (contrast that with most other effects that say increases damage by 150% or whatever).

Since these points are rather precious, particularly early, it would help to have more detail to know where to put these points (and for example, if you find a lovely mithril [other kind of weapon] is it worthwhile swapping out your dwarven-steel weapon with 5 more weapons points?).

SerPounce
Higher
Posts: 79
Joined: Thu Jul 01, 2010 12:14 am

Re: More detail on some weapon skills

#2 Post by SerPounce »

For the second part (whether to use a non-specialized weapon) you can compare damage values in the [C]haracter screen.

I agree that numerical values in the [G]et skills screen would be nice.

Of course without spoiler info on how to-hit works numerical values only give so much insight.

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: More detail on some weapon skills

#3 Post by PowerWyrm »

One point in weapon mastery gives a HUGE bonus. Something like +20 todam...
Better wait till you get a nice weapon before investing in a specific weapon mastery...

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Re: More detail on some weapon skills

#4 Post by darkgod »

Done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

SerPounce
Higher
Posts: 79
Joined: Thu Jul 01, 2010 12:14 am

Re: More detail on some weapon skills

#5 Post by SerPounce »

darkgod wrote:Done
:mrgreen:

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