Starting skills

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
SerPounce
Higher
Posts: 79
Joined: Thu Jul 01, 2010 12:14 am

Starting skills

#1 Post by SerPounce »

It would be nice if you could rearrange your starting skills on level one. I get that it's nice for new players to be able to start running around whacking stuff right away, but it's frustrating to have points in skills you don't plan on developing. The biggest offender is probably the Wyrmic's point in axes. I've got nothing against axes, but it really biases the weapon options for that class.

Post Reply