Some Ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Dracophile
Cornac
Posts: 42
Joined: Wed Jun 04, 2003 11:43 pm
Location: Seattle
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Some Ideas

#1 Post by Dracophile »

No idea if these have been mentioned before, but here goes

Colored symbols to indicate type of metal: Is it possible to make armor/weapons colored(green for galvorn, blue for mithril) so that I can skip the iron n steel ones? Might be a graphics/ascii issue here.

Target non-monsters: I'd love to be able to target a floor square with an area spell, such as corrosive cloud. If this is possible, I've not been able to figure it out.

Disarm Traps for the rest of us: With beta 4 requiring 28 cunning for level 1 disarm trap, do non-rogues just have to wince n bear being smacked around with traps? Or will there be something dropped in to help us fried/froze/causticly burnt/poisoned/stunned mages n fighters get rid of those annoying traps! Especially in areas like the Maze. (I have noted that traps arent quite as damaging(yet?) in beta 4 as they were in beta 3)

Ability to rename character: Yes? No? Maybe? Be Patient?
Ignorance may be cured. Stupidity has no cure.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Some Ideas

#2 Post by darkgod »

Changing colors: yes

Free targetting: press shift+direction :)

Disarm: Well you can detect them easily, rogues need some advantages ;)

Rename: Yes, be patient ;>
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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