A bree-man walks into a bar...

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: A bree-man walks into a bar...

#1 Post by Canderel »

Well done sir! I assume the "pair" of undead was a ghoul and a skeleton.

Yes, Bree men should have a 0.8 or so XP, not just 1. :-) They really kinda suck.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: A bree-man walks into a bar...

#2 Post by greycat »

"No strengths or weaknesses" ought to mean that they have average stats, not below-average stats.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: A bree-man walks into a bar...

#3 Post by Canderel »

Higher modifiers on all there tree categories?

Or an extra skill point per level... whoa... or even just attribute point per level (Ie. in the end they are much stronger, but they start weaker)...

Lets not make them everyone's favourite now I guess... :roll:

Jaorin
Halfling
Posts: 102
Joined: Wed Jun 27, 2007 12:54 pm
Contact:

Re: A bree-man walks into a bar...

#4 Post by Jaorin »

They should start out with a hobbit servant. :)

Yottle
Reaper
Posts: 1753
Joined: Sun Jan 26, 2003 11:49 pm
Location: West Virginia

Re: A bree-man walks into a bar...

#5 Post by Yottle »

There needs to be an insanely difficult type of character to keep people like Shoob interested after they have won with all the regular ones. Yeeks in T2 kept Lord Dimwit going for a couple of years.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: A bree-man walks into a bar...

#6 Post by Zonk »

Yottle wrote:There needs to be an insanely difficult type of character to keep people like Shoob interested after they have won with all the regular ones. Yeeks in T2 kept Lord Dimwit going for a couple of years.
I sorta agree with this. Not all races have to be roughly balanced - having one that is significantly weaker than the others is alright for me, provided it makes sense settingwise. And I didn't find Bree-men THAT hard anyway.
Getting exp slightly faster helps significantly, even if experience is infinite - did many/any people manage to reach the max player level(50 I think) already?.

Also, do remember that none of the members of the fellowship were 'common' men (Aragorn and Boromir were Dunedains) so so....I'd not worry too much about common humans being significantly less awesome than the othrer races.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Post Reply