monster/trap Visibility

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Catinthewall
Low Yeek
Posts: 5
Joined: Wed May 19, 2010 12:25 pm

monster/trap Visibility

#1 Post by Catinthewall »

Until you get around to giving traps and monsters an image, how about giving the symbols an outline? I can't see the traps in the forest at all, or the green worm masses. An option to drop the background color would work too. When a monster is atop an item, shrink the item's image and put it in the corner, rather than mashing the symbols together.

Gwai
Sher'Tul
Posts: 1091
Joined: Wed Apr 27, 2005 1:55 pm

Re: monster/trap Visibility

#2 Post by Gwai »

As a secondary question, was it intentional that green worm masses and Huorns) (and other monsters with similar colors) are about invisible in the Trollshaws? I figured it was, but it certainly has gotten me killed a few times, and I don't think I like it. It makes one peer at one's screen or go into the game to change the colors and neither particularly fun. Also, would a green worm mass really be that hard to see? I know huorns can creep up unnoticed, but worms?

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: monster/trap Visibility

#3 Post by darkgod »

Yes I want to do that, it is however suprisingly hard to do with sdf_ttf :<
But I will :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

paboperfecto
Wyrmic
Posts: 216
Joined: Tue Mar 31, 2009 7:45 pm
Location: New Mexico

Re: monster/trap Visibility

#4 Post by paboperfecto »

Try using "Shift-t" to enable tactical mode. All enemies are outlined in a red box. It doesn't help with the traps but those green worms aren't so dangerous when you can see them coming.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: monster/trap Visibility

#5 Post by Frumple »

It took me a while to notice that shift-t thing; imo, it should probably be on by default. If it helps any, most critters are easier to see in pure ascii mode (barring the # critters colored the same as the walls and the occasional pure-black monster), from what I noticed.

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