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newEntity{ base = "BASE_HEAVY_ARMOR",
unique = true,
name = "Iron Mail of Bloodletting",
unided_name = "gore-encrusted suit of iron mail",
desc = [[Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.]],
color = colors.RED,
level_range = {1, 50},
rarity = 100,
require = { stat = { str=14 }, },
cost = 200,
material_level = 1,
wielder = {
inc_stats = { [Stats.STAT_CON] = 4, [Stats.STAT_STR] = 4 },
resists = {
[DamageType.ACID] = 10,
[DamageType.DARKNESS] = 10,
[DamageType.FIRE] = 10,
[DamageType.BLIGHT] = 10,
},
talents_types_mastery = { ["techniques/bloodthirst"] = 0.1 },
life_regen = .5,
combat_def = 2,
combat_armor = 4,
fatigue = 12,
},
}
newEntity{ base = "BASE_HEAVY_ARMOR",
unique = true,
name = "Scale Mail of Smaug the Golden",
unided_name = "perfectly-wrought suit of dragon scales",
desc = [[A heavy shirt of scale mail constructed from the remains of Smaug the Golden, whose armor was like tenfold shields. Unlike the original Smaugscale armor, this one isn't missing any scales.]],
color = colors.LIGHT_RED,
metallic = false,
level_range = {30, 50},
rarity = 300,
require = { stat = { str=38 }, },
cost = 500,
material_level = 5,
wielder = {
inc_stats = { [Stats.STAT_CON] = 8, [Stats.STAT_STR] = 8, [Stats.STAT_DEX] = 8 },
resists = {
[DamageType.ACID] = 20,
[DamageType.LIGHTNING] = 20,
[DamageType.FIRE] = 20,
[DamageType.BLIGHT] = 20,
[DamageType.NATURE] = 20,
},
max_life=120,
max_power = 80, power_regen = 1,
use_talent = { id = Talents.T_INFERNO, level = 3, power = 50 },
combat_def = 10,
combat_armor = 14,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
unique = true,
name = "Plate Armor of the Returned King",
unided_name = "suit of gleaming mithril plate",
desc = [[Beautifully detailed with images of King Aragorn's siege of the Black Gate, this armor was presented to the Returned King at his coronation ceremony. Despair fills the hearts of even the blackest villains at the sight of it.]],
color = colors.WHITE,
level_range = {35, 50},
rarity = 350,
require = { stat = { str=48 }, },
cost = 800,
material_level = 5,
wielder = {
inc_stats = { [Stats.STAT_WIL] = 15, },
resists = {
[DamageType.ACID] = 25,
[DamageType.ARCANE] = 10,
[DamageType.FIRE] = 25,
[DamageType.BLIGHT] = 25,
[DamageType.DARKNESS] = 25,
},
max_stamina=60,
combat_def = 15,
combat_armor = 20,
stun_immune = 0.5,
knockback_immune = 0.5,
lite = 2,
},
}