Solipsist (Reality bending Psionicist)

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Grillkick
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Re: Solipsist (Reality bending Psionicist)

#76 Post by Grillkick »

All three of them are Shockbolt edits :) They may need something like background transparency to work- I'm not sure as this is the first time I've worked with ToME tiles.

Parcae2
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Re: Solipsist (Reality bending Psionicist)

#77 Post by Parcae2 »

Well, I'm cruising along at level 20. The class feels quite strong but it's hard to put my finger on a specific talent that's overpowered. Dismissal is OK - I'm keeping my eye on the combat log and it doesn't trigger that often.

edge2054
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Re: Solipsist (Reality bending Psionicist)

#78 Post by edge2054 »

Yeah, you really have to pump Dismissal and your mental save to get a lot out of it. I've ran some numbers on it and it can be really good, especially at avoiding small hits.

Has anyone used Backlash yet? Someone in IRC mentioned concerns it might be overpowered. On my local copy I have it on a percent based trigger equal to the Feedback gain (so 100% on hits over 100 damage) but it feels like a pretty big nerf early on.

Any thoughts?

Parcae2
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Re: Solipsist (Reality bending Psionicist)

#79 Post by Parcae2 »

How does Dismissal work, exactly? What is it saving against? I have it at 5/5 with a category point in Solipsism, and my mental save is in the mid-40s, but I was regularly getting hit by opponents one-third of my level in Trollmire.

edge2054
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Re: Solipsist (Reality bending Psionicist)

#80 Post by edge2054 »

Meh, there's a bug. I never factored the saving throw into the equation.

So you're rolling like 2 save against the damage value of the attack. You should be rolling like 80.

If you want to fix it yourself replace the dismissalOnHit function in the dismissal talent with this....

Code: Select all

	doDismissalOnHit = function(self, value, src, t)
		local saving_throw = math.floor(self:mindCrit(t.getSavePercentage(self, t)) * self:combatMentalResist())
		print("[Dismissal] ", self.name:capitalize(), " attempting to ignore ", value, "damage from ", src.name:capitalize(), "using", saving_throw,  "mental save.")
		if self:checkHit(saving_throw, value) then
			game.logSeen(self, "%s dismisses %s's attack!", self.name:capitalize(), src.name:capitalize())
			return 0
		else
			return value
		end
	end,

Parcae2
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Re: Solipsist (Reality bending Psionicist)

#81 Post by Parcae2 »

How do I do that? Where's the dismissal talent? Edit: For anyone else having the same problem, Edge told me to go to te4\game\modules\tome\data\talents\psionic\solipsism.lua and replace the function that begins on line 128 with the corrected version posted above.

Anyway, I think I found my first LUA error, although I can't be certain it's related to the class. I was fighting Wrathroot and started getting a series of LUA errors every turn, referencing something called "shield2." At first I thought it was the feedback-based shielding talent (since it started right after I activated it and the error said "shield,") but, on closer examination, I think the game is having problems with my Thoughtform:Defender, in regard to what kinds of damage his shield can block.

I sent in the LUA error. Let me know if you want the log or something like that.

Grillkick
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Re: Solipsist (Reality bending Psionicist)

#82 Post by Grillkick »

Parcae- I ran into the exact same bug! I reloaded several times- same thing occurs with Wrathroot every time. The thing is, my build doesn't have Thoughtform Defender- I don't think that's it. I've tried encountering him with all sustains and summons off to see if one of my abilities was an issue -but still ran into the same looping error.

edge2054
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Re: Solipsist (Reality bending Psionicist)

#83 Post by edge2054 »

Yeah, it's not related to Solipsists.

Grillkick
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Re: Solipsist (Reality bending Psionicist) Locked Melee Tree

#84 Post by Grillkick »

Allright- I've now played a couple Solipsist builds and I'm still loving this class. Edge, you were right about there being too much knockback in the distortion tree- it was very hard to keep from hitting myself for serious damage. Maybe you could consider having the knockback occur in a wave after the target (like Pac-man looking at your character) instead of a radius?
One thing that I think would really open the door to a lot of potential builds would be a locked melee tree. I went for Antimagic and the Mindstar Mastery tree and would really have enjoyed being able to play it as a full build instead of just an experiment. I took some time to think about what that would look like and how to synergize it with other builds- this is what I've come up with. Everything here is completely open to change :)

Mindripper Tree
Lay to Rest- Execute a melee attack. If the first one hits do a second one at +%d and put the target to sleep for 7 turns.

Rude Awakening- Execute a melee attack. If the target is suffering from Insomnia then that is extended for X turns. If the target is asleep it takes +%d, is immediately wakened, and is confused for x turns.

Lobotomize- (Sustain, 20 psi) Imbue your weapons with psionic energy attuned to aggravate distortion. Your melee attacks do +x% damage to targets suffering from distortion. (Should be a considerable percentage)

Flay the Mind- Make unlimited melee attacks with 100% mind damage conversion. Each successive blow loses X accuracy and the attack ends after the first miss. (Massive cooldown)

What are your thoughts? This would be an absolute blast to play and should have some nice interactions with the other trees. Also, it should be a quick code! :)

edge2054
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Re: Solipsist (Reality bending Psionicist)

#85 Post by edge2054 »

It's not bad. I like the synergy between the first two skills. The third I'm not sure about.

That said I'm not sure it fits the theme of the class. I'm still on the fence about psychic assault.

But maybe a Thought-Forged combat tree of some kind (better name but...)

Forging weapons out of your dreams and striking with those for instance.

Parcae2
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Re: Solipsist (Reality bending Psionicist)

#86 Post by Parcae2 »

For some reason I would really love to see an unarmed tree :D

edge2054
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Re: Solipsist (Reality bending Psionicist)

#87 Post by edge2054 »

It would need to be different than gestures and psi-blades which would be tricky. Thought-Forged equipment sounds nice, in theory, but giving up real equipment would suck and having it be an extra layer over your real gear sounds to much like the aforementioned talent trees.

But I'll think on it.

Grillkick
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Re: Solipsist (Reality bending Psionicist)

#88 Post by Grillkick »

Thanks- the first two are my favorite as well(although Flay the Mind could be naaaasty. Unless it whiffs the first time!).
Forging weapons out of your dreams- Psionic blades are similar to this. I can see the distinction though and where you're going with it. You could replace the third skill with:

Dreamforge- Your violent dreams have manifested deadly extensions of your subconsciousness. For X turns you wield dreamforged daggers that add x% mind damage to your attacks. At Level three your dreamforms coalesce into dual swords that also add x% physical damage. At Level five your violent dreams have fully taken form as hideous dual waraxes that also inflict bleed and distortion. Psionic blades may also be active as your mind uses the energy to reinforce your dreamforged weapons.

Thoughts? The cooldown should be pretty big, but also the duration when maxed to level 5. This would be very thematic- and above all fun :)

The weapons are dual wielded to maintain synergy with the Mindstar Mastery tree. This skill, though, gives people the option of *not* having to take the Mindstar Mastery and AM as well.

edge2054
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Re: Solipsist (Reality bending Psionicist)

#89 Post by edge2054 »

Yeah, still thinking on the Dream Forge tree.

Things I want to stay away from are invalidating equipment, stuff that resembles gestures, and stuff that resembles psi-blades.

I was thinking something single turn like...

Dreamforged Blades - Active, short cooldown. Activate to attack an adjacent target with dream forged blades. (basically a spell attack that mimics a melee attack)


Point being, I don't want them to work like real equipment because I don't want to modify mindstars like psi-blades do and I don't want to force the player to walk around empty-handed to use the talents. Then again.. maybe that does make the most since...

Somethings in the tree could be sustains or passives, stuff like armor boosts or boosts to the active skills. Anyway I'll have to think on it some more. Maybe some sustains in the beginning that determine what kinda weapon you're using but to attack with it you have to use these other talents... or maybe bump attack could just call the dreamforge function.

grayswandir
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Re: Solipsist (Reality bending Psionicist)

#90 Post by grayswandir »

Dreamforge, eh?

...

Dreamforge Weapon - What you hold in your hand may look completely different in your mind's eye. Sustain. When activated, it replaces the items in your main hand with a completely new generated item of the same tier and type. While activated, you may not unequip this weapon, and deactivating it replaces it with the original weapon. Once an item has been assigned a dream form it is permanent.
Additionally, melee or ranged attacks with this item deal an extra X% of your mindpower in mind damage in a radius of 1.
At level 4, you also get a sustain for your offhand weapon.

Optional:
These weapons only work on sleeping targets. Against awake targets, you are treated as wielding your original weapon.

Dreamforge Shield - Sustain. Every time you take damage, you have a percentage chance equal to the amount of damage taken (50 damage = 50%, so it favors higher damage types) of forging a shield of dreams to protect against it. Causes you to block (as with a shield) that damage type with power X for 1 turn [-> 2 turns at level 5]. The chance of adding a new damage type to block to an existing shield is divided by the number of damage types that shield currently blocks.

Dreamforge - Sustain. The pounding forge of thought in your mind is released into the surroundings. Extends in a radius around you out to talent level spaces. Every turn, every enemy who fails a mental save takes a small amount of physical, mind, or fire damage. The deafening roar of the dreamforge also lowers the confusion resistance of all inside by a small amount, and gives any ability that can be silenced a small chance of failure.
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