Improving Trash Enemies

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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raledon
Wayist
Posts: 28
Joined: Sun Feb 24, 2013 9:20 pm

Re: Improving Trash Enemies

#61 Post by raledon »

As suggested in IRC regarding rat/mice:
Give them a stacking debuff whenever they hit you/die. The debuff increases the damage you get from mice and acts as a low-powered dot. Some of the rats will spawn as different kind (such as crystal rat) shooting you over the other rats, with bonus damage based on the debuff. Giving them stealth while surrounded by other rats could be interesting.

Rabbits and foxes- instead of simply removing them, turn them friendly.
Rabbits does.. pretty much nothing. If you do aggro them, though, they are simply annoying bitches. Low damage, high evasion/mobility. Just to annoy you for hitting them till you get them down properly (will not count against other monster's spawn).
Foxes are friendly as well, and will chase rabbits. If they see you fighting and there are nearby small critters (molds, ants, worms, spiders, rats etc.) they will attempt to help you (the enemy will still prioritize you, though. Foxes are small fry). If they do manage to grab kills, they steall your exp.
Last edited by raledon on Wed Feb 18, 2015 4:49 pm, edited 1 time in total.

SabreCat
Wayist
Posts: 21
Joined: Thu Feb 05, 2015 9:32 pm

Re: Improving Trash Enemies

#62 Post by SabreCat »

Ooh, I really like the friendly animals idea. "Predators" and "Prey" factions? ^.^

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Improving Trash Enemies

#63 Post by Zonk »

Bump/necro because I noticed that treants STILL have no talents and that surprised me :shock:
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

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