Reworking Chronomancy ver 2

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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donkatsu
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Re: Reworking Chronomancy ver 2

#61 Post by donkatsu »

First thoughts on some of these talents:

Precognition: Make it a sustain, or the fourth talent in its tree, or have it not stop autoexplore. One of the annoying things about having 15 sight range is that autoexplore stops before you're in range to do anything about what you're seeing. I'm assuming Precognition will work through walls, so this would be even more annoying. I'd still get it and use it all the time on higher difficulties, but on Normal, playability might be better without the passive. This is all assuming that it stops autoexplore.

Foresight: Give it spell crit too so it does something for PMs.

See the Threads: Make it usable only once per (dungeon) level. I mostly use this to reroll boss artifact drops, and the number of threads doesn't matter currently because I just use the last thread to run away and come back when it's off cooldown. I think you could use this to reroll other things too, like Limmir amulets? Maybe have the number of threads increase with level as well, starting from 2 threads at 1/5, to 4 threads at 5/5. And it changes the world permanently so no speccing out of it.

Repulsion Field: Projectile slow instead of defense/ranged defense? Defense is kind of borked in general and projectile slow seems like it fits the flavor better.

Paradox Clone: Pleeeease make it do more than nothing against bosses. It doesn't even have to be good, I'd just like to be able to use it at all.

Velocity: Change its name to Acceleration because that's what it does?

Time Stop: Sounds like a really harsh player killer. A lot of rare/uniques can easily kill you with 3 actions. What if Time Dilation stacks, say 4 times, once per turn, and Time Stop only works against enemies with the full 4 stacks? This gives the player time to clear their Time Dilation stacks in order not to die.

Parcae2
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Re: Reworking Chronomancy ver 2

#62 Post by Parcae2 »

Damage Smearing only eats one temporal ward per round. You can become literally invulnerable with the right setup.

It's annoying to use because of all the timed buff abuse TWs have.

Nori
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Re: Reworking Chronomancy ver 2

#63 Post by Nori »

Looking good. Like the tightened up weapon skills a lot. Some really nice choices in there.
Didn't see a talent for instance weapon swapping, but I may have missed it..

edge2054
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Re: Reworking Chronomancy ver 2

#64 Post by edge2054 »

Great feedback Don. I'll play around with precog when I implement it to see how annoying it is.

As far as Damage Smearing. I really don't like the idea of it going physical/temporal for reasons I said above. Right now it basically does nothing against temporal damage. Making it deal physical and temporal would require either rewriting it or making it do nothing against physical damage.

I'm also not sure about making it a sustain or passive. It would have to become a proc at that point as anything that lets you ignore spike damage can't really be active all the time. There's also the issue of scaling. Right now it basically just scales by increasing the duration.

Anyway I am open to suggestions. I just don't really have any clever ideas on how to resolve it.

Ward abuse I can fix though by breaking up the damage. i.e. instead of hitting you once per turn it hits you six times per turn or something.

@Nori, weapon swapping will be built into the talents. I have the functions already coded :)

Parcae2
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Re: Reworking Chronomancy ver 2

#65 Post by Parcae2 »

Twice per turn. Otherwise you'll have the same problem, but with Shield Block/Eternal Guard instead of wards.

Edit: Or making it a proc might be enough of a nerf by itself. Damage has x% chance to be turned into temporal and spread over 6 turns.

Also, on a trivial note, I like the name Body Reversion better than Mending.

Edit2: Random thought: Have Paradox Clone work on anyone, but the clone only gets up to X of the target's talents.

Doctornull
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Re: Reworking Chronomancy ver 2

#66 Post by Doctornull »

Looking forward to this.

Suggestion: more indirectly defensive stuff, like crit reduction / crit shrug off. These guys should be good at abusing probability defensively.

In a similar vein, perhaps something to grant you a temporary +crit buff after you suffer a crit? Turn chance against your aggressor(s).
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

edge2054
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Re: Reworking Chronomancy ver 2

#67 Post by edge2054 »

Some updates. Also split it into three sheets for easier reading.

https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Parcae2
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Re: Reworking Chronomancy ver 2

#68 Post by Parcae2 »

GET CODING ALREADY I MUST PLAY THIS IMMEDIATELY

edge2054
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Re: Reworking Chronomancy ver 2

#69 Post by edge2054 »

Parcae2 wrote:GET CODING ALREADY I MUST PLAY THIS IMMEDIATELY
:D I'm anxious. Darkgod's going to do a bug fix release before he applies my anomalies/fate threading patch. I want to wait until that's in git before I get started so it's fewer headaches.

donkatsu
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Re: Reworking Chronomancy ver 2

#70 Post by donkatsu »

Redux on what Parcae said.

Also it's spelled "dilation", because English is weird.

Parcae2
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Re: Reworking Chronomancy ver 2

#71 Post by Parcae2 »

Parcae2 wrote:GET CODING ALREADY I MUST PLAY THIS IMMEDIATELY

edge2054
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Re: Reworking Chronomancy ver 2

#72 Post by edge2054 »

I got impatient and reapplied the last patch I sent Darkgod so I could get back to work while I wait for 1.2.3.

Over the last couple of days I've got TWs about half done. Granted I've been working a lot on updating old trees and I haven't bothered yet with icons or particles. So there's still a lot of work ahead of me.

But I did want to share this with you guys as I was kinda worried that I wouldn't be able to pull it off....

This is the turn Arrow Stitching was cast.

Image

And this is the turn after.

Image

The clones check for LOS to the target when generated and the arrows are all set so they pass through friendly targets (inspite of what that combat log claims, it was an early screenshot).

I'm really happy with how it turned out :)

edge2054
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Re: Reworking Chronomancy ver 2

#73 Post by edge2054 »

Figured I'd share one more while I was at it.

House Scape (a.ka. Temporal Reprieve)

Image

notmiki
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Re: Reworking Chronomancy ver 2

#74 Post by notmiki »

So if it backfires, your house comes crashing down like a meteor, right? Right??

Parcae2
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Re: Reworking Chronomancy ver 2

#75 Post by Parcae2 »

Parcae2 wrote:
Parcae2 wrote:GET CODING ALREADY I MUST PLAY THIS IMMEDIATELY

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