An Angolwen analogue to Antimagic is a great idea.
Runic Mastery tree (analogue to Fungus)
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Re: Runic Mastery tree (analogue to Fungus)
I'm totally leeching everything people come up with.
An Angolwen analogue to Antimagic is a great idea.
An Angolwen analogue to Antimagic is a great idea.
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Crim, The Red Thunder
- Sher'Tul Godslayer
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Re: Runic Mastery tree (analogue to Fungus)
Angolwen doesn't hate oozemancers/nature. Angolwen hates the bigots in Zigur, but not every oozy rare is a member of zigur. No issues with the other two. Just because oozy powers don't work well with magic, doesn't innately mean that all oozemancers hate magic, or that all mages hate ooze.
Or did I wildly overlook something here? Them having antimagic from birth is a gameplay thing, not a thematic lore thing.
Or did I wildly overlook something here? Them having antimagic from birth is a gameplay thing, not a thematic lore thing.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Runic Mastery tree (analogue to Fungus)
You have overlooked something.
The oozey stuff is all about killing magic.
The oozey stuff is all about killing magic.
My feedback meter decays into coding. Give me feedback and I make mods.
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Doctornull
- Sher'Tul Godslayer
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Re: Runic Mastery tree (analogue to Fungus)
The Oozemancer description says that it's inherently anti-magic. When you talk to the Apprentice Mage as an Oozemancer, you only get the Zigur ally dialog choices, and thus you are unable to ally with Angolwen.Crim, The Red Thunder wrote:Angolwen doesn't hate oozemancers/nature. Angolwen hates the bigots in Zigur, but not every oozy rare is a member of zigur. No issues with the other two. Just because oozy powers don't work well with magic, doesn't innately mean that all oozemancers hate magic, or that all mages hate ooze.
Or did I wildly overlook something here? Them having antimagic from birth is a gameplay thing, not a thematic lore thing.
You are free to play an Ooze-themed Adventurer who isn't allied with Zigur, but if you're playing an Oozemancer, you are an ally of Zigur in every way I could find.
You're right about Angolwen not hating nature in general, but they do hate Zigur, and the tools Zigur gives its followers are exclusively Equilibrium based... so targeting Equilibrium would allow Mage Marshals to target Zigur zealots.
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Crim, The Red Thunder
- Sher'Tul Godslayer
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Re: Runic Mastery tree (analogue to Fungus)
But if you're receiving a skill that allows you to hunt rogue mages, it shouldn't effect oozemancers at all. Those are not rogue mages... Doesn't seem to fit the theme of the tree.Doctornull wrote:I'm not sold on the specific effects you listed, but I love this idea, and I think it's probably a better base than my Runic stuff.Atarlost wrote:Angolwyn is sending you, a probably-not-mage, to hunt down a renegade mage. That mans Angolwyn uses auxiliaries.
After putting down Urkis you should become an auxiliary and receive appropriate training for hunting down rogue mages. The reward tree should be the counterpart not of fungus but of antimagic.
What would help someone kill rogue mages that doesn't work like antimagic? Saves, mobility, and condition removal. Saves are kind of dull and covered by the Combat Veteran tree for many nonmagical classes, though.
Expanding on it, what does Angolwen dislike?
- Corruptors
- Necromancers
- Oozemancers
But maybe I'm missing something.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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Doctornull
- Sher'Tul Godslayer
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Re: Runic Mastery tree (analogue to Fungus)
No, you're correct, but I'm expanding on something else he said, which is that Angolwen uses auxiliaries. I'm expanding that to include more than just rogue mage hunting, to encompass all of Angolwen's external foes -- at least, all the foes they know about at the start of the game.Crim, The Red Thunder wrote:But if you're receiving a skill that allows you to hunt rogue mages, it shouldn't effect oozemancers at all. Those are not rogue mages... Doesn't seem to fit the theme of the tree.
But maybe I'm missing something.
(How known are demons? More tools to screw over elf cultists would be welcome in the post-Urkis levels.)
Re: Runic Mastery tree (analogue to Fungus)
You could flavour it around abilities useful for protecting Angolwen mages from their enemies.
Then it would be fine to include anti corruptor and anti antimagic stuff.
Then it would be fine to include anti corruptor and anti antimagic stuff.
My feedback meter decays into coding. Give me feedback and I make mods.