bpat wrote:I think mind save should reduce mind damage, instead of spell save.
HousePet wrote:For the issue of damage types, if the damage is non-physical, you can only reduce the damage by an amount equal to your spell save. Spectral Shield allows full block against any type.
shouldn't you just make shields not block mind damage instead housepet?
theres already mental save to reduce it
furthermore, since spell save and mental save would have a special extra function, maybe physical save could stand to as well
heres how i think blocking should be, considering how housepet changed it:
tier 1, 2, 3, 4, and 5 shields give level 1, 2, 3, 4, and 5 block respectively; steamsaws give level 1, 1, 2, 2, and 3 block at tiers 1-5 respectively, and block caps at level 5 as it currently does
the spell save part is nice; makes a saving throw become more useful for something, but it shouldn't block mind damage without mind resistance on the shield since mages don't use that
as for the explosive egos, i think they should explode every single time they get hit while blocking, though of course for less damage; also, static thorns damage from blocking doesn't sound too bad as a baseline ego either, imo
eternal guard, instead of doubling block value, should still make block last for 2 turns instead of one, AND make eternal guard make block work like it currently would with eternal guard, plus the spell save mechanic
so if you get hit with flurry for 30 physical damage 6 times with regular block and a shield with 150 block, then get hit in the same turn after that for 100 damage, you'd only take 30 damage if none of them crit, then take 100 damage
but if you have eternal guard and an enemy uses flurry for 200 physical damage and 30 fire damage per hit versus your 200 block value blocking shield when you have 40 spell save, you would take 0 damage if you were blocking with eternal guard unless the enemy crits you
when you block normally, you put the shield down because you don't have enough strength to keep blocking, but when you block with eternal guard, you never put the shield down; if a physical attack gets through its because your shield isn't strong enough
because of that; I'd propose having the strength stat also increase your block value with each point into it
because of that I also thought up that constitution should increase stamina instead of willpower
and that constitution should help characters to block a larger number of attacks before their guard goes down(without eternal guard), but i guess that one could stay unimplemented since steamgun damage scales with dex and cunning(as if being more dexterous and cunning would make a deagle hit harder if you don't crit), and for other reasons too
spectral shield is fine imo
also, i havent actually tried out the addon, but does spell shield just give a multiplier to the spell save block mechanic?
even with those changes though, id imagine block wouldn't be good on insane+ unless you're a stone warden with both prodigies and at least 450 combined block value; though i wouldn't be too surprised if jenx would say itd still be worthless even with tarrasca+vines on top of that