This is a good point. Bloodspring is probably the biggest offender in AoA, but it's unfortunate that many prodigies are simply unavailable in EoR. I don't have any suggestions for these currently though.lebensraum1488 wrote:Also can I suggest taking a look at some of the prodigy unlock requirements? Nearly anything with damage requirements or spell casting can be farmed immediately, prodigies like cauterize and windblade might as well not have any requirements at all.
Interesting idea for Through the Crowd, pretty different from mine but worth discussing too. Armour of Shadows gives 50% hardiness. Mystical Cunning's traps and poisons scale with Cunning, perhaps they should scale with spellpower but that'd be a nerf.Micbran wrote:\Through the Crowd: Saves and free movement while surrounded... By allies. Maybe make it so that using the talent would let you swap with an enemy as well and gain like... 3 free moves or so?
Armour of Shadows (might just be because it's such a niche prodigy, like Hidden Resources): does it give armor hardiness as well? It should, if it doesn't already.
Mystical Cunning (super niche, really only rogues): Only fits a few classes and none of those classes build spellpower and I'm pretty sure the trap/poison scale off spellpower.
Corrupted Shell: Might be too good but I like the concept. Maybe tone down the numbers then.Zeyphor wrote:corrupted shell(give +4 hp per con on top of base 250 AND armor equal to bonus saves)
armor of shadows(add darkness damage thorns equal to con and damage avoidance equal to con/10 both when on an unlit tile)
tricky defenses(needs the effects doubled and equilbrium gain from AM shield halved)
secrets of telos(needs another permanent benefit, not sure what)
roll with it(not sure what to do here), bpat's suggestion works if toned down though I guess
aether permeation(needs to stop overwriting otherwise higher resistances)
meteoric crash(needs cooldown lowered to 8 or 10)
garkul's revenge(needs a chance on melee hit to summon his spirit as per the garkul's items set bonus, stacks with it)
lucky day(permanently gain 30% evasion and projectile deflection), but bpat's suggestion works there too
unbreakable will(needs to act like ward, except for mental debuffs only, and stack the ward up to two, refreshing one every 7 turns)
endless woes(mind confusion needs to scale with cunning)
blighted summoning(needs to add your magic stat to shadows and twice if not thrice your magic stat to summoner's summons)
Tricky Defenses: Something like that yeah, probably still pretty bad but that's because Antimagic Shield is bad.
Aether Permeation: Yeah but it just won't buff very many then since arcane resist is the rarest I believe.
Meteoric Crash: Also a good idea, I don't really have any clue how to buff it since I think it's fundamentally flawed. Also could maybe be a sustain instead of passive to stop blowing up walls.
Garkul's Revenge: Awesome idea, better than my idea.
Lucky Day: That could also work. Also Shibari suggested maybe make it give crit immunity instead of evade chance.
Unbreakable Will: Still way worse than Draconic Will.
Endless Woes: Still probably too weak.
Blighted Summoning: That could work instead of my suggestion.
I really like the idea of it buffing charms with your spellpower somehow, but I can't think of anything specific. I still think it needs to let you use a third poison though, since Crippling and Numbing Poisons are too good to skip.Strongpoint wrote:My number one problem of mystical cunning is that it is way to niche with its know class talent requirement.
How about adding one more benefit that is tied to survival generic talent tree somehow?
It will fit "good for rogues" theme but just any other class will be able to take it and benefit from its third effect.
Some effect tied to charm mastery talent may be interesting (Giving spellpower based +% effect to wand effects? Instant ability to reset cooldown(s) of charms with its cooldown being tied to effective level of charm mastery?)