Code: Select all
name = "sand-drake", display = 'D', type = "dragon", subtype = "sand",
Moderator: Moderator
Code: Select all
name = "sand-drake", display = 'D', type = "dragon", subtype = "sand",
Before or after I patch Mindslayers?Suslik wrote:Hmm if you allow multiple sustains to be activated simoltaneously, that may get pretty interesting indeed. Can you make a test version with 2 basic and 2 sample trees?
okay results are in and the kind of remake the people want for wyrmic isokay melees not great but that should be fixed in the dragon part all the other hybrid melee classes make up their melee with their secondary powers leave melee as is or just minor tweaks 7% 7% [ 5 ]
alright add a melee boosting tree maybe a general dragoniness one that lets you wield a two hander with a sheild or something, maybe give rush unlocked, insert third option. 13% 13% [ 9 ]
alright lets just dump the melee trees it's already got and start from scratch 6% 6% [ 4 ]
okay gonna rework the dragon bits while trying to keep the same general ideas for the draconic aspects 14% 14% [ 10 ]
throw the entire draconic part of the class in the trash and remake it maybe with the trees geared more to specific uses of draconic powers instead of specific dragons or do habitats of dragons, or (insert idea). 4% 4% [ 3 ]
okay keep the current setup of the class being more active than passive with some tweaking dependent on above 6% 6% [ 4 ]
this class should have way more passive ability's from being dragon man and that shall be fixed (making draconic powers more passives/sustains than active abilitys) 17% 17% [ 12 ]
make the class geared more toward specializing in a draconic aspect than just getting a bunch of them 15% 15% [ 11 ]
gear it for being all the dragons 13% 13% [ 9 ]
other post below 6% 6% [ 4 ]
Total votes : 71
As a note, this is basically what my current Wyrmic tweaks addon does.expansion of the existing melee options
retuning of the draconic aspect mechanic instead of replacement of it
primarily passive aspects