planetus dude of course wyrmics are multi-element themed they only have four not dragon based class trees two of which can't be used simultaneously, one tree locked with only one useful ability, a tree with no active talents that can be made completely useless by mindstars and fungus, and all of the useful things in the dragon trees are spread out they really don't have a choice but to be multi-elemental.
and while your suggestion would probably work out better than what we have now it would take away the unique aspects of the different dragons no more icy scales.
okay you know what I'm opening a new topic where people can vote on how to remake wyrmic.
Wyrmic scaling issues
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- Cornac
- Posts: 38
- Joined: Wed Mar 26, 2014 11:48 pm
Re: Wyrmic scaling issues
So many different threads..
STR should be mainly melee and genralist.
WIL should give powerful ranged attacks but be specialised.
CON should really be an important stat thematically.
I think it is important that Physically based abilities and Mental abilities be on different trees.
Proposals:
Have two trees for each flavour of dragons.
The basic tree requires CON to advance. It looks similar to the current tree, but the range of breath attacks are restricted. All abilities scale to physical stats.
The advanced tree requires WIL to advance. It includes more AoE abilities, and a sustainable which enhances breath attacks.
Have a tree that gives auxilliary attacks. These would all be sustained, with a heavy cost. They restrict what the character can wear.
e.g. Dragon Scales (no Plate armour), Raking Talons (no Boots), Razor Jaw (no Helmet), Tail Swipe (no Mail)
COOL IDEA #1
Make sustains run off hit points. Sustains should get turned off before the character dies.
COOL IDEA #2
The player needs to defeat a greater dragon before they can access the advanced tree. This runs off the alchemist ingredients.
STR should be mainly melee and genralist.
WIL should give powerful ranged attacks but be specialised.
CON should really be an important stat thematically.
I think it is important that Physically based abilities and Mental abilities be on different trees.
Proposals:
Have two trees for each flavour of dragons.
The basic tree requires CON to advance. It looks similar to the current tree, but the range of breath attacks are restricted. All abilities scale to physical stats.
The advanced tree requires WIL to advance. It includes more AoE abilities, and a sustainable which enhances breath attacks.
Have a tree that gives auxilliary attacks. These would all be sustained, with a heavy cost. They restrict what the character can wear.
e.g. Dragon Scales (no Plate armour), Raking Talons (no Boots), Razor Jaw (no Helmet), Tail Swipe (no Mail)
COOL IDEA #1
Make sustains run off hit points. Sustains should get turned off before the character dies.
COOL IDEA #2
The player needs to defeat a greater dragon before they can access the advanced tree. This runs off the alchemist ingredients.