Balancing solipsists (again)

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Balancing solipsists (again)

#31 Post by edge2054 »

Implemented some of this along with a few other changes.

https://gitorious.org/~edge2054/te4/edg ... 9bd3a1dc00

Still thinking about sleep. At the very least I'm going to change the break ratios to be based off percentage of health rather than raw damage.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Balancing solipsists (again)

#32 Post by HousePet »

Dismissal will negate all damage on a mindcrit.
My feedback meter decays into coding. Give me feedback and I make mods.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Balancing solipsists (again)

#33 Post by edge2054 »

If you have high enough crit multiplier yes. A base crit will negate 75%.

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