I think problem with AM is a scarcity of ways to protect from magic damage. Most dangerous enemies by far are casters, but besides AM, only way to reduce damage, for most classes, is pumping resists.
Also, AM, ironically, is a perfect protection against new worst kind of enemies - oozemancers. They can spam a lot of elemental damage (mostly nature) per turn, but mostly in small packages, and sometimes drop your resists as well. Perfect for AM shield, as long as you have equi-on-hit.
Flatrate several Antimagic skills
All new ideas for the upcoming releases of ToME 4.x.x should be discussed here
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