belmarduk wrote:If the game suddenly regressed to the garbage that is Angband, I simply wouldn't play it anymore.
Insulting a 20-year-old roguelike game because it doesn't play the same way as a modern hybrid RPG/roguelike game isn't helpful.
darkgod wrote:
Although I do not agree with you about the starting dungeons, they can be used to levelup a tad more but once you did your two quest ones you should be ready to tackle the tier2 zones, it was created this way.
I agree with ohioastro on this one -- I
never skip a lower-level zone. In fact, I also dislike the feature where you jump down to the last level of the tier 1 zones because they're "too easy". When I beat the boss on those zones, I walk back up through the zone and clear out the levels that the game skipped.
Just the possibility of
missed escort quests by itself is enough justification for some of them. But that's not the only reason, either. I also want all that
loot that the game wanted me to miss. In a game where the number of loot drops you get are finite (unless you farm adventurer parties or farportals, the former being dangerous, and the latter being
oh holy mother of God get me OUT OF HERE), including store inventories, you
need every possible bit of loot in order to have a chance of getting good stuff that will help you not die.