Artifact & Ego ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Artifact & Ego ideas

#271 Post by edge2054 »

A nice buff for Wintertide Phial. Purges 'mental' timed effects (much like penitence does with diseases). *Note that this won't clear confusion which is listed as 'magical' for some reason? Maybe that should be changed?*

Also note I'm just rolling with the item description here and that it's exactly what it is in game currently ;) Hence the mental cleansing activate :)

Code: Select all

newEntity{ base = "BASE_LITE", define_as = "WINTERTIDE_PHIAL",
	power_source = {arcane=true},
	unided_name = "phial filled with darkness", unique = true, image="object/artifact/wintertide_phial.png",
	name = "Wintertide Phial", color=colors.DARK_GREY,
	desc = [[This phial seems filled with darkness, yet it cleanses your thoughts.]],
	level_range = {1, 10},
	rarity = 200,
	encumber = 2,
	cost = 50,
	material_level = 2,

	wielder = {
		lite = 1,
		infravision = 6,
	},
	
	max_power = 60, power_regen = 1,
	use_power = { name = "mental cleansing", power = 30,
		use = function(self, who)
			local target = who
			local effs = {}
			local known = false

			-- Go through all spell effects
			for eff_id, p in pairs(target.tmp) do
				local e = target.tempeffect_def[eff_id]
				if e.type == "mental" and e.status == "detrimental" then
					effs[#effs+1] = {"effect", eff_id}
				end
			end

			for i = 1, 3 + math.floor(who:getMag() / 10) do
				if #effs == 0 then break end
				local eff = rng.tableRemove(effs)

				if eff[1] == "effect" then
					target:removeEffect(eff[2])
					known = true
				end
			end
			game.logSeen(who, "%s's mind is clear!", who.name:capitalize())
			return {id=true, used=true}
		end
	},
}

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Artifact & Ego ideas

#272 Post by Frumple »

Buff idea for Wrathroot's Bark shield art. Have it have a chance (somewhere between five and twenty percent) to proc wild growth when hit, ala the artifact infusion. Either at heavily reduced radius (just one square around the player, ala death dance) or strictly against the attacker. Damage, pin, etc, would probably stay as per the infusion.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Artifact & Ego ideas

#273 Post by Zonk »

A suggestion for new egoes or arts - although I'd actually prefer if in some cases, it was existing egoes and arts that were buffed, as we have enough...

Give some stuff max_vim or psi. The only item with max_vim is Vox(though at least it's a significant bonus), while nothing has max_psi(the class does have a +10 psi/TL talent, at least).
Thinking about it, some psionic items wouldn't hurt, although it might be better to wait for a new psionic class to be released, actually.
So perhaps just add max_psi to some mentally-related items(I think there's a lot of headgar themed around that), and max_vim(small values are ok, like 5 if we're talking low-mid levels) to things that are themed around corruption/blight.


Add-on: Actually, for psi, some +psi_regen could be even more useful. Since now it regenerates naturally, after all, so it makes sense it could be boosted.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Artifact & Ego ideas

#274 Post by Elkan »

The Great Waystone

(Artifact Gem) (World Artifact)

Material Quality 5

This massive, flawless, perfect amethyst crystal is larger than your head. It hums with Psionic force and barely leashed energies.

(it is far too large to imbue an item with, but may be wielded by a psionic, or a golem might be modified into a cyclops to accomodate it.) {counts as both gems on a golem}

When Wielded/worn

+3 Wil (+7 if Yeek)
+5 Physical power (+8 if yeek)
+8 Mindpower (+12 if yeek)
+7 Spellpower (+12 yeek)
+2 Light Radius
-15% confusion resistance (+100 if yeek)
+50 Psi
+0.25 talent/Category Psionic / Focus
It may be used costing 300 power/300 to erect a psionic fortress that lasts for 8 turns and absorbs 700 damage, the barrier prevents all negative status whilst it holds, but pins you in place whilst in effect. The shield will shatter if you teleport out from under it

Lore.
(this will popup once the Waystone is ID'd by a yeek character)
The great Waystone is a focus cyrstal of tremendous power used by the Elder wayists and imprinted with the knowledge and memories of some of the greatest mindslayers to have lived. The Waystone was stolen in a catastrophic Yaech raid several decades ago, and despite attempts to recover it, its fate has been unknown since. The way sings with joy at the recovery of this precious artifact - you hurry on your task to explore Maj'Eyal so you may quickly return it to your people.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Artifact & Ego ideas

#275 Post by lukep »

Re: the great waystone, nice, it looks pretty cool, my thoughts on it:

Give it small buffs when carried, so it is of some use to classes other than mindslayers (and golems).

Make the activation act similar to spiked mindslayer shields, in that it regenerated resources (possibly only psi, but maybe all of them)

Really good idea, I like the boost to Focus skills.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Artifact & Ego ideas

#276 Post by Elkan »

We could possibly allow the activation to be done from the inventory, as it has a significant cooldown and a snare component that could offset the ease of use. it really is designed as a mindslayer toy though, something to be equivalent to the blades of time set, and sometimes arts are just junk, Eldoral's last resort wins no friends among the cursed, and no fighter is going to use the black robes, despite their awe inspiring procs.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Artifact & Ego ideas

#277 Post by Zonk »

I like the gem but perhaps slightly overpowered?
Also, I'd reduce the mastery bonus +0.2 (I think that's what most +mastery artifacts gives) and the max_psi to, 20 or 30? 50 feels a bit excessive.
Why the -confusion resistance by the way? I'd remove that but lower some of the other values too, if you want to add a resist maybe some mind(it's not a very common damage type).

Definetely agreeing with giving some small carry bonuses too, yes.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Artifact & Ego ideas

#278 Post by bricks »

There's room for a whole slew of Mindslayer artifacts. A few gems and perhaps two different weapons designed for telekinetic wielding would be great, along with some egos that provide similar effects. Perhaps a Yaech mindslayer artifact, too? A gem that, when wielded by a Yeek, reduces their racial mastery? "You feel your connection to the Way diminish as you telekintically grasp the X!" Good symmetry with your proposed artifact, Elkan.
Sorry about all the parentheses (sometimes I like to clarify things).

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Artifact & Ego ideas

#279 Post by Elkan »

Its pretty much a focal nexus for the way, someone who isn't used to dealing with the omnipresent psychic gestalt of the Yeek is going to get some very disorienting feedback when trying to use it to channel psychic energy, hence the -15% confusion penalty. In the third hand of a yeek, it amplifies their connection to the way, grnating them perfect and unassailable mental clarity. so they gain 100% or full immunity, although its mostly for show, as Yeek tend to get more or less confusion proof very quickly anyway.

The stats are pretty high but even an ordinary diamond is +5 to all the primary stats, the lifebinding emerald is also very well statted out and almost a guaranteed drop, this is more the more offensive choice. and designed as a 40's/50's end game high rarity niche drop for two classes.

It would be nice to see a few very rare ego gems and possibly even randarts with the caveat that they can only be socketed into white items.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Artifact & Ego ideas

#280 Post by lukep »

Another change I'd like to see regarding gems: change the Goedalath stone (sp?) to give on wield bonuses. You would still get the "on carry" malus, but it would be (roughly) cancelled by wielding it.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: Artifact & Ego ideas

#281 Post by Dekar »

Antimagic Egos. Not sure if "magic resistances/damage" should be all but physical or more specific.
Maybe they could be worn by everyone but reduce their resistances, magic stat, ressources and spelldamage if not antimagic follower. Or disable spells/runes (as I just read on IRC :P ).


Absorbing:
Reduces all magic damage taken by x.

Disruption (weapon, maybe gloves ):
Chance to silence target. Or reduces targets spelldamage as less severe version.

Dissolution(weapon, maybe gloves ):
Chance to turn off a magic sustain.

Magic Pierce:
Pierce enemy magic resistances.

Antimagic:
Increases resistances ( and caps? ) against magic

Punishment:
Active: Deals damage based on targets magic stat and reduces it.

Feedback:
Damage dealt burns targets mana/whatever. Manaburn reduces mana and deals damage for mana burned.

Resolve:
Gives Will.

Revenge:
Activate: Deals damage arund you and silences. Charges by taking magic damage.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Artifact & Ego ideas

#282 Post by edge2054 »

Yeah, I'd prefer if arcane disrupting items were usable by anyone. Just that they disrupted spells and runes (like silence does, but with a different message and not disrupting warcries of course.)

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Artifact & Ego ideas

#283 Post by bricks »

Perhaps they could deal a small-but-noticeable amount of arcane damage to the wearer any time they used spells.
Sorry about all the parentheses (sometimes I like to clarify things).

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: Artifact & Ego ideas

#284 Post by Dekar »

Inquisitor's Lantern//Mage Hunter's Lantern

Antimagic powered
+4 Light
Activate 50/100 to detect all magic-using beings in 15 range.
+Spellsave
+Resists

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Artifact & Ego ideas

#285 Post by Aquillion »

Would it be possible to make an artifact weapon, shield, helm or somesuch which you can socket a gem into (without needing any talents) and can change the socketed gem whenever you wish? I noticed someone in the other thread complaining that the Lifebinding Emerald is useless to many characters unless they happen to find a piece of tier-5 white jewelry. An artifact like this would be interesting and would help ensure that high-tier gemstones remain at least potentially useful to everyone.

I imagine it might be hard to make it so you can change the socketed gem, but it'd be cool, conceptually.

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