Reworking Chronomancy ver 2
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- Archmage
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Re: Reworking Chronomancy ver 2
I want to check this out so badly, but no matter what I do, I can't get this to work! Can someone please explain how to get this running like I'm 5?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Reworking Chronomancy ver 2
Okay, I'll give it a try.malboro_urchin wrote:Can someone please explain how to get this running like I'm 5?
First, download a version 1.2.3 game from here: http://te4.org/download.
The 1.2.3 versions are on the top line, and then there's version for different operating systems. You'll want Windows I guess, and unless you really like the music I'd take the one without, it's less than 20% the size.
Unzip it somewhere, it'll make a directory structure with a top directory called t-engine4. In that directory you can run t-engine.exe to start the game. But it's still a normal 1.2.3 game.
Now you need to replace some of those files with the changes edge made. Edge uploaded the latest version in two parts, the first one is here http://www.mediafire.com/download/h05ad ... engine.zip and the second here http://www.mediafire.com/download/j6ssc ... u/tome.zip.
Download these, and now you have one zip file called engine.zip and one called tome.zip.
Now go to the folder you got from unzipping the base game, the one called t-engine4. In that folder, there's a bunch of other folders, one of them called game. Go in that folder and into engines, then default. This is where you put the file called engine.zip you downloaded from mediafire. Unzip it. You'll get popups complaining about duplicate files or something like that: this is good, these are the files you want to replace with the new stuff. Pick the "replace" option and hopefully there is a checkbox that lets you do that for all the files. Because you do want to replace all of them - worst case something is replaced by the exactly the same thing it was before. You can delete the zip file after, but it doesn't really matter.
Now you have to do the same thing with tome.zip, but in a different place. Go back to the folder called t-engine4, and again into game, but this time go into the directory modules next. There should be folders called example, example_realtime, and tome in there. Don't go into those, but put your tome.zip file that you downloaded from mediafire into that directory and unzip it. Again with the overwriting, it's all good.
Now you should be able to go back to the t-engine4 folder again, and now if you run t-engine.exe, it should have edge's changes.
Last edited by jotwebe on Mon Jul 14, 2014 1:51 pm, edited 1 time in total.
Ghoul never existed, this never happened!
Re: Reworking Chronomancy ver 2
Thanks for helping him jotwebe. I needed a break from this thread last night 
Donkatsu and 0player, there was a rounding error in the anomaly code. It shouldn't jump from 0% to 2% anymore.

Donkatsu and 0player, there was a rounding error in the anomaly code. It shouldn't jump from 0% to 2% anymore.
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Re: Reworking Chronomancy ver 2
Thanks a lot for the directions, but my directories are somehow setup differently. I don't have a /game/engines/default, just /game/engines
I don't have a folder called tome. I have a bunch of .team archives: boot-te4-1.2.3, tome-1.2.3, tome-1.2.3-gfx, & tome-1.2.3-music. For this to work, do I have to completely unzip those archives into their own folder, and then overwrite those with the files unzipped from edge's .zip's?
Once I get this wrangled, I'll do my best to deliver tons of feedback!
Edit: I unzipped the contents of the .team files into an identically named folder and overwrote that way, and now no te4 modules show up when I start a new game with that instance of tengine.exe
I don't have a folder called tome. I have a bunch of .team archives: boot-te4-1.2.3, tome-1.2.3, tome-1.2.3-gfx, & tome-1.2.3-music. For this to work, do I have to completely unzip those archives into their own folder, and then overwrite those with the files unzipped from edge's .zip's?
Once I get this wrangled, I'll do my best to deliver tons of feedback!
Edit: I unzipped the contents of the .team files into an identically named folder and overwrote that way, and now no te4 modules show up when I start a new game with that instance of tengine.exe
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Reworking Chronomancy ver 2
Try downloading the one of the full tome zips that Edge posted earlier in this thread, and overwrite the relevant parts of those. That's what finally got it working for me.
Re: Reworking Chronomancy ver 2
Yeah, I think I actually did the same - I had installed one of the earlier, full versions, so maybe that caught some files that may have been missed in the split version. Good catch.Parcae2 wrote:Try downloading the one of the full tome zips that Edge posted earlier in this thread, and overwrite the relevant parts of those. That's what finally got it working for me.
Here's the last full version: http://www.mediafire.com/download/xq3z3 ... ngine4.zip
It's pretty big. Unzip in the directory your t-engine4 folder is in (the one you downloadeed from te4.org), so that this overwrites whatever stuff you've got in your t-engine4. Hopefully you'll have the same directory structure afterwards.
I'm on linux, so there's a limit on how much detail I can give you on how it works in windows.
Ghoul never existed, this never happened!
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Re: Reworking Chronomancy ver 2
Parcae2 wrote:Try downloading the one of the full tome zips that Edge posted earlier in this thread, and overwrite the relevant parts of those. That's what finally got it working for me.
This worked, and I was able to give the new TW a shot last night. I love it!
Will post moar feedback sometime in the future.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Reworking Chronomancy ver 2
Heh. Sweet. Is that what Fugue does now? Controllable clones?edge2054 wrote: Short range teleport plus clones
Re: Reworking Chronomancy ver 2
Okay, edge2054, sorry for fangirling, but what just happened deserves attention (maybe it should be fixed? idk), here's a link: http://forums.te4.org/viewtopic.php?f=38&t=41925 to a thread of a glorious event on the second test character, in which he faces down his alter ego and gets all of the achievements for hitting hard.
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Re: Reworking Chronomancy ver 2
Okay, detailed feedback is later in the post, the linked thread is so much of the reason why I love the new TW.0player wrote:Okay, edge2054, sorry for fangirling, but what just happened deserves attention (maybe it should be fixed? idk), here's a link: http://forums.te4.org/viewtopic.php?f=38&t=41925 to a thread of a glorious event on the second test character, in which he faces down his alter ego and gets all of the achievements for hitting hard.
I just hit level 12 with a horribly planned, anemic, paper-thin build that's all over the place. Mind you, this is entirely my fault, and not the fault of the TW class; although I've had trouble with being defensive, and the class isn't tanky, anomalies are very powerful and give me a lot of control capability.
Here's what I remember about my talent allocation: about to max out Strength of Purpose, a point each in Impact & Weapon Folding for the extra damage, a point in the first blade combat talent (the one that can inflict blind, confusion or stun, I don't recall the name), 3 or 4 points in Trim Threads, which I use with Disentangle as my main offense & Bias Weave set to Temporal for the combined utility of damage, buffs, and control. My first cat point went to unlocking Temporal Hounds, for no reason other than that the idea tickled my fancy.
I'm playing the class a lot like a caster, albeit a caster with pretty strong melee capability thanks to that one talent whose name I can't recall, and a few sustains, and it's incredibly fun, and incredibly rewarding. Congrats, edge, you've designed something beautiful!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
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Re: Reworking Chronomancy ver 2
And here comes the temporal hound psychedelia
May induce seizures!
We'll need DG's assistance for setting up the animation right (I guess).
temporal_hound_anim_final.png

We'll need DG's assistance for setting up the animation right (I guess).
temporal_hound_anim_final.png
Last edited by rexorcorum on Thu Mar 02, 2017 1:39 pm, edited 1 time in total.
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Re: Reworking Chronomancy ver 2
wait a minute (no pun intended), will the temporal hounds shift between those the same way the rainbow crystal enemies shift through various colors?rexorcorum wrote:And here comes the temporal hound psychedeliaMay induce seizures!
We'll need DG's assistance for setting up the animation right (I guess).
temporal_hound_anim_final.png
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Reworking Chronomancy ver 2
If not, at the very least they should RNG one of those on creation. 

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Re: Reworking Chronomancy ver 2
The engine is well suited to display this file as a 16-frame 64x64 animationmalboro_urchin wrote:
wait a minute (no pun intended), will the temporal hounds shift between those the same way the rainbow crystal enemies shift through various colors?


SageAcrin wrote:If not, at the very least they should RNG one of those on creation.
Hey, this is a really nice workaround if the animation fails miserably, thanks!
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darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~