Making only base stats count for the requirements does not kill hybrid builds.
The highest stat requirement for a talent is 54, and that is only for the 4th talent of an advanced category. (44 for a non advanced category.)
You can max out three stats before level 50.
So unless your "hybrid/gimmicky" build is relying on multiple advanced categories of different stats, I don't see how you have the slightest problem.
And those numbers can always be tweaked...
Remove stat prereqs replace with a mastery penalty
Moderator: Moderator
Re: Remove stat prereqs replace with a mastery penalty
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Remove stat prereqs replace with a mastery penalty
Shadowblade at level 12 most likely want 36 dex, 36 cun, 20 mag, 16 str for HAT
Arcane Blade want mag, str, have its main gimmick scale on cun, need dex if dual wielding
Psyshot want dex, wil, and cun for talent, str for HAT
SW want str , mag, wil
Obviously endgame you have maxed 3 stats, still makes early/mid game a pain and it's actually the hardest part of the game.
With current requirements, only base stats counting means hybrid either forget one of their line of talent/gear or invest a little in everything with no way of getting the 3rd/4th tier.
Yes the numbers can be tweaked hence why i said "might require a balancing of prerequisites". Specifically because there would be a problem.
Arcane Blade want mag, str, have its main gimmick scale on cun, need dex if dual wielding
Psyshot want dex, wil, and cun for talent, str for HAT
SW want str , mag, wil
Obviously endgame you have maxed 3 stats, still makes early/mid game a pain and it's actually the hardest part of the game.
With current requirements, only base stats counting means hybrid either forget one of their line of talent/gear or invest a little in everything with no way of getting the 3rd/4th tier.
Yes the numbers can be tweaked hence why i said "might require a balancing of prerequisites". Specifically because there would be a problem.
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Remove stat prereqs replace with a mastery penalty
Errr level 12 is a critical time to be getting certain talents or you can't play the character? 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Remove stat prereqs replace with a mastery penalty
where did i say you can't ?
you can play it, you'll just be missing half their kit !
you can play it, you'll just be missing half their kit !
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Remove stat prereqs replace with a mastery penalty
Yeah the numbers would need to be tweaked.Cathbald wrote:With current requirements, only base stats counting means hybrid either forget one of their line of talent/gear or invest a little in everything with no way of getting the 3rd/4th tier.
Yes the numbers can be tweaked hence why i said "might require a balancing of prerequisites". Specifically because there would be a problem.
With simple tweaks, using just base stats is not going to have a negative impact on any classes, just a reduction in gear-swap shenanigans and annoyances.