Greatly increase Dispersal glove ego drop rate

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bpat
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Re: Greatly increase Dispersal glove ego drop rate

#16 Post by bpat »

Losing merchant randarts is such a massive hit that farming Zigur patrols is far preferable to betraying the merchant so that doesn't solve the problem. Attempting Dark Crypt is suicidal on Insane+ for most classes so it's not much better. Maybe destroying Zigur with the Grand Corruptor would work since doing that is reasonable late but difficult early, but then the 20 spells requirement to have the option becomes a problem since non-magical classes wouldn't be able to get it. Losing Zigur shops doesn't really hurt as long as you do this after the last restock. Perhaps the 20 spells requirement for destroying Zigur could be removed then in order to make this work.

For siding with the Assassin Lord to be worth it, you'd need to gain a very good shop. Something like randart creation where you can pick one ego but you get less total egos than you would from the merchant.
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Radon26
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Re: Greatly increase Dispersal glove ego drop rate

#17 Post by Radon26 »

The characters that dont use spells can enter zigur. and zigur has manaburn on the offer.
which, yes its another bad deal, but maybe we can solve two problems with 1 solution?
if we make antimagic worth picking, then we have even choice between the (theoretical so far) corrupter award, and AM reward.

bpat
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Re: Greatly increase Dispersal glove ego drop rate

#18 Post by bpat »

Antimagic isn't actually that bad, the problem is no one can actually afford the points to use it effectively. It costs 13 generic points and a category point for just 1/4/0/0 Antimagic and 5/1/1/1 Fungus which is really good but too expensive. The issues with Antimagic are very hard to solve so a separate thread dedicated to that would be a better place to discuss that.
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ster
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Re: Greatly increase Dispersal glove ego drop rate

#19 Post by ster »

bpat wrote:Antimagic isn't actually that bad, the problem is no one can actually afford the points to use it effectively. It costs 13 generic points and a category point for just 1/4/0/0 Antimagic and 5/1/1/1 Fungus which is really good but too expensive. The issues with Antimagic are very hard to solve so a separate thread dedicated to that would be a better place to discuss that.
archer has enough free generics, but then you're playing archer
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Pumpkinreaper
Low Yeek
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Re: Greatly increase Dispersal glove ego drop rate

#20 Post by Pumpkinreaper »

darkgod wrote:Humm It'd be a good reward a very good reward so I'm more likely to slap it on an evil choice in a quest! hummm lost merchant ? melinda ? hummmm

Tie it directly to going anti-magic :twisted:

darkgod
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Re: Greatly increase Dispersal glove ego drop rate

#21 Post by darkgod »

jenx wrote:Is there an issue though of game design here, if a particular rarish ego is required to clear the game?
It's most certainly in no way required to win normal/NM.
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bpat
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Re: Greatly increase Dispersal glove ego drop rate

#22 Post by bpat »

Pumpkinreaper wrote:
darkgod wrote:Humm It'd be a good reward a very good reward so I'm more likely to slap it on an evil choice in a quest! hummm lost merchant ? melinda ? hummmm

Tie it directly to going anti-magic :twisted:
There's no way this will make Antimagic useful since Antimagic still has all its fundamental issues, it'll end up just being an indirect Oozemancer buff.
ster wrote:
bpat wrote:Antimagic isn't actually that bad, the problem is no one can actually afford the points to use it effectively. It costs 13 generic points and a category point for just 1/4/0/0 Antimagic and 5/1/1/1 Fungus which is really good but too expensive. The issues with Antimagic are very hard to solve so a separate thread dedicated to that would be a better place to discuss that.
archer has enough free generics, but then you're playing archer
Yeah that's true, it's funny that classes with enough free generics are ones that don't actually have the mindpower to use Aura of Silence well. Antimagic only makes sense on mindpower classes with enough free generic and category points so that leaves Solipsist and maybe Summoner.
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Tryble
Thalore
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Re: Greatly increase Dispersal glove ego drop rate

#23 Post by Tryble »

It's most certainly in no way required to win normal/NM.
They're not required for insane either, see my winner that found no dispersion, but are such a major asset that from now on I will outright vault a pair if none are found by the end of the game - the end battle incredibly more painful without them.
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ster
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Re: Greatly increase Dispersal glove ego drop rate

#24 Post by ster »

i've won insane without dispersion gloves but it really requires a lot of luck with Elandar not getting anything that makes him difficult to kill and you're very vulnerable to a lot more rare types (even removing things like dark ritual is huge), and final fight is probably downright impossible on low DPT classes if no gloves spawn
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Zeyphor
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Re: Greatly increase Dispersal glove ego drop rate

#25 Post by Zeyphor »

it sounds like gloves of dispersion are so important and, i wanna say overcentralizing, that maybe something else should be done
like maybe removing the ego and adding in that "rune of stripping" that DG mentioned

Davion Fuxa
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Re: Greatly increase Dispersal glove ego drop rate

#26 Post by Davion Fuxa »

Actually, I think a better idea would just be to add more sources of 'stripping'. Add Weapons that will strip Sustains at a % chance on hit, change some more Talents to strip Sustains, introduce tool items that will strip Sustains.

Also at the Rune and make it far superior to other sources - maybe a guaranteed hit for example that will cause a massive detriment to enemies that get sustains removed from.
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ster
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Re: Greatly increase Dispersal glove ego drop rate

#27 Post by ster »

make sure it's a rune, too, in order to make antimagic even worse

e: making random ass weapons/talents strip sustains is a really bad idea. it's meant to be a rare and powerful effect and currently it delivers on that given that it's limited to a few classes (though those are the strongest ones for a reason, maybe diluting the amount isn't an awful idea) and disperse magic is the only widely available one (Well, i guess there's technically life drinker's activated worm rot too). giving it to enemies would mean you'd have to run away and reset their CD even against white enemies that got lucky, and yeah HF if elandar spawns with something that dispels your psiblades, for instance

dispersion rune artifact would be a fairly good way to work it into general use (artifact since i can't really see it scaling well but idk, ogres removing 20 sustains from things would be funny at least) and also act as an indirect undead buff so i'm in support of that if gloves don't become guarenteed
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Cat Zangetsu
Cornac
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Re: Greatly increase Dispersal glove ego drop rate

#28 Post by Cat Zangetsu »

There is currently no real reason to slaughter any of towns - give the glove as a reward for entering Yeek village and killing everyone inside.

Radon26
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Re: Greatly increase Dispersal glove ego drop rate

#29 Post by Radon26 »

while i don't disapprove of the idea... how do you do that?

Cat Zangetsu
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Re: Greatly increase Dispersal glove ego drop rate

#30 Post by Cat Zangetsu »

Radon26 wrote:while i don't disapprove of the idea... how do you do that?
By the power of code.

When you find that Yeek fighting that experiement dude, when you take the option to kill him, the way to the Yeek village should be opened now provided you pass a mind save of some sort. Then you can enter and kill the village and retrieve the glove.

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