I like this ideaHousePet wrote:Last nights random idea (which happened just before I went to bed, causing insomnia...) is to have a variety of Combat Training like categories based on different styles and stats, instead of having the boring general no-brainer one we have at the moment. Cos really, what's the point on having a talent point system if we are going spend a load on no-brainers?
General concept is that there are 6 categories and you can only invest in one of them. Each one would have a weapon mastery like talent that gives accuracy and something else, and an armour training like talent that gives hardiness and something else.
Examples:
Savage Style - strength based.
Weapon talent gives increased accuracy and base weapon damage.
Armour talent gives increased hardiness and resist all.
Graceful Style - dexterity based.
Weapon talent gives increased accuracy and a boost to your physical power scaling with dex.
Armour talent gives increased hardiness and increases your total defense by a percentage.
Arcane Style - magic based.
Weapon talent gives increased accuracy and increased weapon proc damage.
Armour talent gives increased hardiness and reduced non weapon damage by a fraction of your armour.
The other two talent slots would be filled with some sort of 'casting' buff talent and a utility.

These are things that would be useful regardless of weapon or armor type and could play to your own preferred style for a build rather than what a class type 'should' have.
So, when you saying 'casting' buff, do you mean like... Savage Style would have one that increases Mind and Spell Power by an amount based on Strength or Phys Power? Something along those lines?
Graceful Style's could increase Spell and Mind Speed based on... Accuracy or Dex?
Arcane Style's could increase Spell and Mind critical power based on... the higher of Spell or Mind power?
Just throwing out the first things that came to mind here to see if I'm thinking along the same lines, or if I missed your mark.