Atarlost wrote:bpat wrote:Balance changes have nearly no impact on Normal because whenever you die, 90% of the time it's because of a poor decision rather than a bad build.
This is your fundamental misunderstanding of normal.
Changes aimed at high level play are frequently
unfun. And what you call "poor decisions" are usually a failure to engage in play that is
not fun.
I have to be elsewhere, but I'll try to remember to come back and expand.
No, it's really not. You don't need to play optimally in a "not fun" way to win normal or nightmare, I'd argue that it's the same way for insane unless you're playing garbage classes like bulwark.
You don't need to dig zigzagging tunnels in every area to beat normal or nightmare, you don't even have to do that on insane, but it'll boost your win rate for sure.
"poor decisions" means bad positioning/picking bad fights (ie getting surrounded), poor understanding of game mechanics(what does armor do exactly?), not preparing properly for strong opponent, not knowing the extent of how dangerous something is(What is in this vault? Chest bosses are so cheap!!), using cds at wrong times, wasting turns, not using better options(movement vs teleport), the list goes on. This isn't a hack-n-slash game, if you refuse to be critical of your mistakes and engage in tactical play, you're playing wrong.
For all it's worth, you can hit your head against the keyboard and win normal as long as you have a basic idea of what you're doing. Nightmare is just Normal+, Antimagic archmage can win nightmare for a reason. At the end of the day "fun" is subjective, and shouldn't be used as a serious argument.
Changes aimed at high level play and good design are the reason classes like brawler and sunpal are strong and fun, Shibari balances thanks to and around insane, this makes things work well in normal and nightmare given you know your mechanics and don't make simple mistakes. Turns out things aren't OP or strong until people find out that they are, amazing isn't it? Though this is okay because players with a poor understanding of difficulty and core mechanics won't. Unless, of course they play themselves with little to no thinking and extremely frontloaded talents like oozemancer.
You have no idea how higher difficulty works, so I don't think this is a helpful comment. It's this kind of attitude from normal players thinking they know more than insane players that generates a lot of the unneeded bloat that plagues these threads and causes a lot of friction and frustration.
Just in case anyone feels like throwing the buzzword around, there's no elitism, just a far deeper understanding of the game's difficulty and mechanics at a basic level.