One buff that would be more "quality of life" than raw power would be making it a sustain that gets deactivated if the shield absorbs over X damage in a single turn, rather than a long cooldown/long duration effect with limited capacity. The targeting mechanism would have to shift, though.edge2054 wrote:You brought up how it's not even instant. So even if it was made to be the first layer of the onion we're still looking at a 35 cooldown, 25 turn duration shield with a chance of reflecting damage that costs a turn to use and costs generic points people might prefer to put into other talents.Mex wrote:Whilst it would be nice I don't think Archmage needs further buffs.
The other option I see is to just make it instant. It would still be worse than Time Shield in most ways but at least it would let players who want to skip temporal access to a decent shield.
Of course, many people just grab both.
Which would definitely be a buff, as what Archmages really don't need is another instant damage shield.
That way, it'd not majorly power up those using loads and loads of heavy shields like archmage, but it would provide an extra layer of defense should that fall, and it won't be deactivated unless it has actually done some good.
E.g. sustain, 35 cooldown, 1 turn activation, 30 mana sustain cost.
This intricate spell erects a space distortion around the caster. When the caster should take damage, if Displacement Shield doesn't have a target, the damage source becomes the new target.
Any time the caster should take damage, there is a (40 + 5 * Talent Level)% chance that it will instead be warped by the shield and hit the designated target.
If the shield redirects 50 + (cTSpD 20 to 200) damage during a single turn, the shield will crumble.
That'd make it more of a quality of life/last resort thing for Archmages, but would be quite a lot more useful for say Shadowblades or Necromancers.