I've no doubt that it's a distribution problem… and I'm sure plenty of people have gotten useful items. That being said, I'm not suggesting a change in the mechanics… just in the distribution.donkatsu wrote:As long as we're just exchanging anecdotes, I get useful merchant artifacts about half the time, and when I do they're typically endgame pieces that don't get replaced but also aren't anywhere near gamebreaking.
For the record, the robe that you described as "obscene" (+36% to all damage types and +34 to spell power and 10% to spell crit) sounds only "decent" to me. There are still a number of fixedart robes I would take over that.
As for the item in question, it also came with ridiculous stats and a few other things… if I recall correctly, it had +27 to luck and +18 to magic on top of the spell power increase. It also had a darkness affinity and darkness penetration in addition… maybe something else too like mind saves and an armor bonus that was large but I can't recall. It also had bonuses to crit multiplier heal mod… it was a lot of stuff.
I don't know what your standard is but that item, paired with the archlich set and a couple of other lucky drops between lvl 37 and 39 essentially double the power of the Necromancer over my normal endgame characters. It was doing a ridiculous amount of damage and was able heal so much such that I stood toe-to-toe with Atamathon at lvl 39 and beat him. No running… just stood there and blasted him for a dozen or so turns.