WIP Class idea: Verdant Blade
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Re: WIP Class idea: Verdant Blade
I think it would work well if it was that every weapon type gave special bonuses
or like the Blood Knight they got bigger bonuses for using their specific weapon
or like the Blood Knight they got bigger bonuses for using their specific weapon
Re: WIP Class idea: Verdant Blade
It would be fairly easy to split talents into one handed and two handed weapons.
My feedback meter decays into coding. Give me feedback and I make mods.
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Re: WIP Class idea: Verdant Blade
Hm, could work...might make the skill tooltip long, but I could probably fit it in. Something like..Darkgobbo wrote:I think it would work well if it was that every weapon type gave special bonuses
or like the Blood Knight they got bigger bonuses for using their specific weapon
Weapon Infusion(Sustain): Imbue your weapon with the power of nature, doing X nature damage on hit.
Swords: +% Attack Speed, scaling with Will
Axes: X bleed damage on hit(in addition to the nature damage)(Not sure what to do with this one, but eh. Maybe critical damage or something?)
Hammers: +X armor penetration, scaling with Strength
As opposed to the current talents, or in addition to? If it's the latter, I feel it might get too, erm...cluttered, for lack of a better word. I feel two handed weapons general fit better, but it's an idea.HousePet wrote:It would be fairly easy to split talents into one handed and two handed weapons.
Re: WIP Class idea: Verdant Blade
Instead of splitting effects between different weapon types.
My feedback meter decays into coding. Give me feedback and I make mods.
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Re: WIP Class idea: Verdant Blade
Hm...could work, with Verdant Assault as a 1h skill, and Verdant Smash as a 2h skill.HousePet wrote:Instead of splitting effects between different weapon types.
I'd probably want to give them one of the shield trees or something, though, just so they have something they can do with it dat shield.

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Re: WIP Class idea: Verdant Blade
This class looks really good, btw; do you need someone to make it or do you want to try doing it yourself?
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Re: WIP Class idea: Verdant Blade
I want to try making it, but I know literally nothing about coding in ToME, so that'll be a bit of a problem. Heck, not even sure what program I'd use. x3PureQuestion wrote:This class looks really good, btw; do you need someone to make it or do you want to try doing it yourself?
So, if anything, I'd more need some help then someone to do it entirely(I'd feel bad that way. x3) , both with learning how to code, as well as the help of the forums itself for numerical balance: farthest I've made it is Dreadfell, so I'm worried I might end up frontloading too much power and unbalancing the class. I know that it won't be perfectly balanced, but I want to at least figure out general numbers that can then be tweaked, as opposed to giving Verdant Assault 1000% damage a hit or something. x3
That said, I'll work on getting out another iteration of the skills tonight, using some suggested tweaks. Had a idea Verdant Assault changed on what weapon type you used(Verdant Assault for greatswords, Verdant Smash would be a strong single hit, and greataxes would be 3 or so wide swings with aoe.). Also, the bleed damage from greataxes would probably be critmult instead. Asked on the IRC, and people seemed to agree it'd be fitting.
If this ever gets far enough, I'd love to make a Cursed-style quest where you do an area and are rewarded with a special VB-themed artifact of your choice, but that's a loooong ways off.
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Re: WIP Class idea: Verdant Blade
Are you able to get on IRC?
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Re: WIP Class idea: Verdant Blade
I have it set to my Icechat now, so I'm pretty much on whenever I'm conscious. x3PureQuestion wrote:Are you able to get on IRC?
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Re: WIP Class idea: Verdant Blade
Same name on IRC as on forums?
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Re: WIP Class idea: Verdant Blade
I'm just Nemesis on the IRC, but it's close enough.PureQuestion wrote:Same name on IRC as on forums?

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Re: WIP Class idea: Verdant Blade
Started on the class with the help of Crim the Awesome. Got the framework set up, and making the first skill now. x3
Things I need to figure out:
-How do make Strangling Strike move behind the target.
-How to have it preform a check to see what weapon type you're using for Nature Infusion, and give bonuses accordingly(NI will be the greatsword version until I figure it out.)
Things I need to figure out:
-How do make Strangling Strike move behind the target.
-How to have it preform a check to see what weapon type you're using for Nature Infusion, and give bonuses accordingly(NI will be the greatsword version until I figure it out.)
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Re: WIP Class idea: Verdant Blade
Code: Select all
name = "Nature Infusion",
type = {"wild-gifts/Nature'sword", 1},
mode = "sustained",
require = naturesword_req1,
points = 5,
sustain_equilibrium = 50,
cooldown = 30,
tactical = { BUFF = 2 },
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 50) end,
activate = function(self, t)
game:playSoundNear(self, "talents/slime")
local ret = {}
return ret
end,
deactivate = function(self, t, p)
return true
end,
info = function(self, t)
local dam = damDesc(self, DamageType.NATURE, t.getDamage(self, t))
return ([[Bless your weapon with the glory of nature, enhancing each of your melee strikes with %0.2f nature damage, and increasing your attackspeed by %0.5f The damage will increase with your Mindpower.]]):
format(dam)t.getSpeed(self, t)*100)
end,
}
Re: WIP Class idea: Verdant Blade
format(dam)t.getSpeed(self, t)*100) should be format(dam, t.getSpeed(self, t)*100)
The damage currently scales with spellpower, not mindpower.
I hope you have defined naturesword_req1.
The damage currently scales with spellpower, not mindpower.
I hope you have defined naturesword_req1.
My feedback meter decays into coding. Give me feedback and I make mods.
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Re: WIP Class idea: Verdant Blade
Fixed the mindpower thing. As for naturesword_req1 I....think I did? @_@HousePet wrote:format(dam)t.getSpeed(self, t)*100) should be format(dam, t.getSpeed(self, t)*100)
The damage currently scales with spellpower, not mindpower.
I hope you have defined naturesword_req1.
Outside of setting stuff up, this is the first bit of coding I've ever done, so I have no clue f I'm doing this right. x3