Assorted Class ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Message
Author
Grakor456
Higher
Posts: 45
Joined: Wed Dec 25, 2013 6:54 am

Re: Assorted Class ideas

#16 Post by Grakor456 »

donkatsu wrote: For Sun Paladins, assuming their positive and negative costs are affected equally, it's basically equivalent to having a lower max positive energy pool, which is clearly not a good thing.
Shield of Light and Weapon of Light subtract a set amount of Positive every time they trigger, which are unaffected by fatigue. So, technically, Sun-Pals get more Positive-efficient the more fatigue they have.

Fayd
Halfling
Posts: 85
Joined: Wed Feb 06, 2013 6:04 pm

Re: Assorted Class ideas

#17 Post by Fayd »

You know, maybe there should be an incentive to pop different chants/hymns. At the moment there's not much reason to switch if you've got one you REALLY like. Mayhaps, each skill would have some sort of effect to activate... I'm not sure what would be best for each though.

Post Reply