You actually falsified a quote of mine for what? Dramatic sarcasm?Ivels wrote:Wards are pretty much the core of my dark crypt survival strategies on nightmare (blight absorption) and they're mandatory for Temporal Wardens (smeared damage absorption). A staff of warding is an important part of my toolkit and I find myself switching damage types fairly often via command staff, when taking on dangerous enemies.Delmuir wrote:I don't use wards, therefore nobody else uses wards.
Light wards for luminous horrors to absorb the initial searing light volley.
Arcane wards for oozing horrors to negate mana clash damage.
Lightning wards for Urkis.
And so on.
But, while we're on the topic of wards, it would be a huge help if the ward skill did not reset its cooldown every time you switch weapon sets.
That's actually Michael Moore level of dishonesty. Anyone could have seen, just a glance away, what I actually wrote and yet you still felt the need to make up a fake sentence and falsify a quote…
More to your point, you didn't even capture the essence of my argument very well. I, in no way suggested that no one uses wards or even that I don't use them. Rather, that the primary suggestion would overpower them and I think there are more core elements of the game that need tinkering with and I would get rid of wards for the sake of simplicity.
I'm sure you'd find a way to survive...