Thanks for the feedback!
AlexMdle wrote:
Plague Rats
Cluttering the playfield with many weak enemies can prove supremely annoying, however I like how the talents tie into their numbers.
Potentially give rats higher innate blight resistance to give them some presence before lv5?
These are weak enemies, but once you get into Infected Corpses they become your suicide bombers. Being weak is a good thing as they will be quickly killed and deliver blight damage and diseases.
AlexMdle wrote:Plague Master
Flat disease reduction with addition of 25% blight penetration sounds a tad too powerful. Potentially have higher disease reduction (up to 66%), but only of the actual enemy disease immunity.
One major fear I had with this class is the 100% reliance on disease mechanics. There are many enemies that have innate disease immunity and I thought the class needed a mechanic to get past this. Maybe add something where their disease immunity cannot go below zero?
AlexMdle wrote:Metastaze sounds like an inferior version of
Catalepsy.
I agree Catalepsy is a better talent, but I thought this class needed a few more abilities to deal a large damage hit. Most of the abilities and diseases damage by slow attrition so I thought it needed a few more big guns. Maybe lower the cool down to make it more effective?
AlexMdle wrote:Replication is a good idea, but feels like it feels like the copy needs some unique quality about it.
No argument here. Definitely very vanilla in its current form. Maybe upon death it delivered a powerful non resistible disease? Maybe adjacent enemies get hit with Epidemic? Too powerful?
AlexMdle wrote:Ossification needs major buffing, 20% all resist against 20% global speed reduction is hardly worth it and the initial penality
This is just a movement penalty, not global speed. As long as you are stationary it isn't too big a negative. I agree a global speed reduction would be way too harsh
AlexMdle wrote:Hemophilia has a great concept behind it, but Im worried about the disease reduction here. Currently combing it with Virulence basically negates 100% disease immunity.
Same thought as with Virulence. This is was designed to give you a chance against the disease immune enemies but at the cost of letting them in very close. I was thinking with Virulence and Hemophilia combined you get to 100% immunity reduction, but maybe these stack too much?
AlexMdle wrote:Brain tumors are interesting, but the random nature can be frustrating. Potentially overpowered with Eye of the Tiger.
I didn't think about the Eye of the Tiger combination. Hmmm...
AlexMdle wrote:Blindness is amazing, but needs a better name

I was thinking of calling it Glaucoma, but was afraid players would just take it as an excuse to smoke up while playing
AlexMdle wrote:Dark Pact
This tree feels kinda bland und unbalanced compared to others. I thoroughly despise talents that work off of "every time you kill an enemy", as they are worthless against large singular enemies.
I went back and forth on this one and went with these as a thematic fit. I agree these are underwhelming in one on one boss fights.