Entirely in your head appeal.There's variety, sure, but that's not what I'm talking about (except critical hits, obviously.) When the stage is set for a given fight, enemy types, resists, etc. are fixed variables that don't add randomness to *that* fight.
I personally much prefer the setups being randomized and hate per-hit randomization. You apparently prefer all kinds of randomization.
Regardless, it's entirely subjective to like heavy damage randomization, but I can make fairly good objective arguments in the favor of other forms of randomization.
Area, gear, etc. requires varying your strategies based on what you have, and is generally fairly cerebral.
Damage randomization is a game of "Prepare for the worst case hit whenever possible", and is generally something that mostly serves to kill new players-an experienced player knows the damage range and prepares for it accordingly, and a newbie fails to do this and gets splattered more. In practice, it mostly just ups the game's challenge in a way that frustrates new players.
Basically, think of a 50%+/- damage range as something that adds +50% to all hits, and you have how you should be thinking of it if you want to consistently clear, in my experience with other games with high damage ranges. That's not really desirable in a game that already has very high damage values.
Because Lightning is across the board underpowered in my opinion(and many others).And by the way, why isn't anyone lobbying to remove Air and Storm from the Archmage spellbook, since monsters can also use them, with lightning damage being *that* monstrously random? But if you think there's nothing wrong with either, I can't really see why adding a little bit of randomness to other damage types should be a major concern.
Were it to be brought up to spec with other Archmage talent categories, I would certainly lobby for exactly that-and have in fact suggested exactly this change, upping its overall power and lowering its damage range.
This kind of statement makes me think you don't have any confidence in your ability to clear ToME in its current form.I still don't get it. "It will happen eventually" in the current form of the game already, unreliable damage only means "it will happen sooner or later than it used to happen".
Some people do.