Allow for Mindstar Mastery training at Zigur

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greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Allow for Mindstar Mastery training at Zigur

#16 Post by greycat »

Zigur could use some people standing around the town anyway, right? Are they all hiding in the basement waiting for the Rhaloren invasion?

Then you can pick one of them, give him/her a name and a chat, and offer mindstar mastery there. Or put it on the guy that initiates the antimagic arena thing. Or make a new building and put the mindstar teacher in there.

... no wait, I'm a dumb person. There's a mindstar STORE in Zigur. The store owner should teach the category, just like the weapons stores in Last Hope teach Combat Training.

aardvark
Wyrmic
Posts: 200
Joined: Wed Aug 22, 2012 12:16 am

Re: Allow for Mindstar Mastery training at Zigur

#17 Post by aardvark »

I, on the other hand, don't think you should be able to buy Mindstar mastery in Zigur. You should be able to buy it in Shatur, where all the wilders are.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Allow for Mindstar Mastery training at Zigur

#18 Post by Mewtarthio »

Huh, I didn't even think about that. You're right, Shatur needs a lot more love.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Allow for Mindstar Mastery training at Zigur

#19 Post by HousePet »

If granting class categories is a no-no, another option is to clone the mastery talents from unarmed/bow/sling to a new talent on Combat Training. This new talent would not stack with the existing talents, and wouldn't be available to unlock for those classes anyway.
Add in an adjustment to make Weapon Mastery and Dagger Mastery invisible to classes that don't start with them.
Then when someone opts for weapon training in normal, exotic, daggers, unarmed, bows or slings, they would be given the Combat Training category, with only Tough Skin, Armour Training, Combat Accuracy and the relavent mastery skill. (and shoot/reload if needed)
Getting mindstar or staff training would just give its own category.
My feedback meter decays into coding. Give me feedback and I make mods.

laru
Halfling
Posts: 86
Joined: Sun Jun 17, 2012 1:15 pm

Re: Allow for Mindstar Mastery training at Zigur

#20 Post by laru »

HousePet wrote:If granting class categories is a no-no, another option is to clone the mastery talents from unarmed/bow/sling to a new talent on Combat Training. This new talent would not stack with the existing talents, and wouldn't be available to unlock for those classes anyway.
Add in an adjustment to make Weapon Mastery and Dagger Mastery invisible to classes that don't start with them.
Then when someone opts for weapon training in normal, exotic, daggers, unarmed, bows or slings, they would be given the Combat Training category, with only Tough Skin, Armour Training, Combat Accuracy and the relavent mastery skill. (and shoot/reload if needed)
Getting mindstar or staff training would just give its own category.
I very much agree with you in this matter.

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: Allow for Mindstar Mastery training at Zigur

#21 Post by overgoat »

Mewtarthio wrote:Huh, I didn't even think about that. You're right, Shatur needs a lot more love.
I like this too. As it is, I usually skip this town entirely in some games other than a quick check of the shops before going east.

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